I’ve been playing role-playing games for a long time, I’ve been into computers almost as long. When I found out the two could combine…oh man, I geeked out. My first VTT was MapTools (version 1.19 I think). I spent hours toying with it and trying to make it work…and it did. But not the way […]
Continue readingMonthly Archives: March 2014
Software Review: Scrivener
After tinkering with Scrivener for a couple of hours, I could almost immediately see its potential – the problem is (and this is the issue with all new software to some degree) I don’t have time to learn how everything works. The tutorial is pretty complete, but I usually like to just jump in with […]
Continue readingDesigner’s Notes: The Making of “Team Up!”
Or how a forum thread became our first published collaborative article The following blog post features my co-author, my friend, and fellow GURPS enthusiast, Antoni Ten Monrós as well as my self. First, some words from Antoni… The Cause For Inspiration is Perspiration As most people already know, Christopher and I are close friends despite […]
Continue readingGamemaster’s Guidepost: Unusual Background, Revisited
I’ve covered this before, but I felt it was a worthy topic to return to. This time, focusing on the GM. As a GM when exactly do you use a Unusual Background? Though I personally found the trait rather intuitive, many GMs seem to be mystified enough to just ignore it – which I think […]
Continue readingCasting Lots – Part II – Game Session 6
Angelique Ashur, Jonathan Valerius Baksheesh, Maynard “Alex” Hamilton, & Sergei Romanova June, 18th, 2001, 11:30 pm 54.5 Hours Since Kidnapping 3510 South Michigan Ave., Chicago, IL 60653 When the PCs get back to the Waking World, they immediately tackle the problem before them – the kidnapping of young Jackson Van Dorian the V. Before they […]
Continue readingCarpe Blogiem: Patreon…No, the Website, Not the Drink
So I’ve decided to give Patreon a shot and see what happens. So if you like my blog, me poking my heads in the forums at all hours, or my creative work in general you could become a patron to the arts. Make no mistake, I’m probably going to keep doing all of these things, […]
Continue readingCarpe Blogiem: How Did You Get Your Start?
I was sent an email from an individual who asked: How did you start writing for Steve Jackson Games? That’s kind of complicated and a bit longish – but I’ll keep it as short as possible. I’ve always been a rules tinkerer and material developer. I was the guy who played Dungeons & Dragons, but […]
Continue readingGamemaster’s Guidepost: Starting Point Totals
Want to strike fear into the icy heart of any GURPS GM? Say the following words: Starting. Point. Totals. What I’m about to say is probably going to be viewed heretical by some, but in my experience running GURPS, it seems to be true. Point totals DO NOT MEASURE CAPABILITY/POWER. Trying to use point totals […]
Continue readingBoil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part III
And the final in my installment for Diablo II’s Necromancer. my “conversion” of the Diablo II Necromancer’s skills. Lastly: Poison and Bone! Poison and Bone Most of the spells and abilities listed here involve inflicting poison damage or conjuring bone constructs. Teeth Spell Effects: Greater Create Matter. Inherent Modifiers: Damage, External Small Piercing (Cone, 3 […]
Continue readingTriple Threat: Blitz Barnacle
Blitz Barnacles are large (almost a half a foot in length) barnacle-like critters. They get their name from the fact that if they take damage they are liable to explode. Worse, stepping (or God help you, falling) on one causes a muscular contraction that shoots out several sea urchin-like spikes. They’re natural prey of the […]
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