We’ve done so good, but I wish we could do more. So spread the word. Tell others. Buy games for people. We need to grow the fanbase of GURPS. We’ve needed to do it for a while, but I’m putting out the call now. I’m telling you that if you like GURPS you need to get out […]
Continue readingMonthly Archives: September 2016
GURPS101: Dungeon Fantasy Sensory Power-Ups
Today is GURPSDay and the penultimate day before the Dungeon Fantasy Roleplaying Game Kickstarter closes. So I figured I’ve give a nice crunchy powers on Power-Ups in GURPS Dungeon Fantasy. The Five SensesAny delver can benefit from the following sensory power-ups. Ears Like a Bat 10, 22, 37, or 45 points for levels 1-4, additional levels […]
Continue readingGamemaster’s Guidepost: The Ecology of Giant Spiders in Dungeon Fantasy, Part II
Guest Post by Anders Starmark A continuation of Ander’s previous post on the ecology of giant spiders. Spider WebsThe spider can cover a hex in webs in one minute. A strand is about 0.4 inches thick, with DR equal to the spider’s ST/3 and HP equal to the spider’s ST. The strands are very sticky, and […]
Continue readingGamemaster’s Guidepost: The Ecology of Giant Spiders in Dungeon Fantasy, Part I
Spiders in the night Creeping round the walls Now you’ll feel him Crawling over you -Ozzy Osborne Guest Post by Anders Starmark Giant spiders are among the most terrifying monsters in the Dungeon Fantasy world. A giant spider is black, with a huge abdomen and eight hairy legs. They have a small head with powerful mandibles […]
Continue readingGURPS101: A Whole New World (of Dungeon Fantasy)
Guest Post by Scott “Rocketman” Rochat “Where’s Dungeon Master when you need him?”“Forget Dungeon Master, we need a SWAT team!”— Presto and Eric, in “Servant of Evil” from Dungeons & Dragons The crossworld visitor is a common sight in fantasy fiction. Whether it’s Dorothy arriving in Oz, Lucy coming to Narnia, or Thomas Covenant trying […]
Continue readingCarpe Blogiem: Thoughts on the Dungeon Fantasy Kickstarter
Guest Post by Denis McCarthy As a fairly die hard Dungeon Fantasy GM, it should not surprise anyone that I am a big fan of the kickstarter. My dungeon game pre-dates both Dungeon Fantasy and 4e, and I have updated it as the new rules were released. In it’s current incarnation I have been running it for over […]
Continue readingThe Hurt Locker: Forging in the Dungeon, Part II
Guest Post by S. A. Fisher A continuation of the previous post (Part I is here) on a new variety of Artificer; the ironmonger. The Forge and Bellows Once he has basic tools and fuel, the ironmonger will also need a forge and bellows. Bellows: the simplest bellows for a portable forge are bag bellows. These […]
Continue readingThe Hurt Locker: Forging in the Dungeon, Part I
Guest Post by S. A. Fisher The Artificer template in GURPS Dungeon Fantasy: Sages serves as the dungeon delving party’s engineer – it’s his job to use technology to overcome the party’s challenges. The ironmonger is a specific type of engineer detailed in this post. His most potent weapon for this purpose is his use […]
Continue readingDesigner’s Notes: Low-Tech Transportation
First, let me preface this with the following: Steven Marsh was even more of a freaking hero than normal. That man is the Patron Saint of Long-Suffering Editorial Work. Seriously, we need to get him canonized or something. I turned in a draft that could have been better, but the timeline just wouldn’t allow it. […]
Continue readingGURPS101: Dungeon Fantasy Sharpshooter Power-Ups
Guest Post by +Hal Batty aka Wavefunction A while back, while constructing some styles, I came up with a few different techniques for crossbow users, so after seeing Merlin’s super cool Sharpshooter template, found here, I had no choice but to write some power-ups for it. Sharpshooter Power-UpsSharpshooter power-ups focus on precision and power. Arm ST (Both […]
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