The Hurt Locker: Totem Blade

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the fifth and final one: yet another artifact from my Aersalus campaign setting. Totem Blade Power Item: 20 FP Suggested Origins: Magical, Materials, or […]

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The Hurt Locker: Potion of Rejuvenation

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the fourth one: yet another artifact from my Aersalus campaign setting. Potion of Rejuvenation Power Item: N/A Suggested Origins: Magic and Materials. Contained within a […]

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The Hurt Locker: Lucky Bracelet

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the third one: another artifact from my Aersalus campaign setting. Lucky Bracelet Power Item: 30 FP Suggested Origins: Cosmic, Divine, Magic, or Spirit. This […]

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The Hurt Locker: Spell Container

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the first one: my take on a Dungeons and Dragons ring of spell storing. Spell Container Power Item: 25 FP Suggested Origins: Cosmic, Divine, Druidic, or […]

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The Hurt Locker – More Options for Metatronic Generators I

Seemingly one of the more popular of my articles, Metatronic Generators lets you create just about any sort of weird-science, magic, or superscience gizmo by using the already-present advantage build system. Here’s two new ways to use Metatronic Generators: ammunition, smaller generators, and disadvantageous generators…   . . if you’d like to read more, consider […]

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