The Magical Mo of Shennong Power Pool: 30 FP Origins: Cosmic, Divine, or Magical. A mo is a food grinder that can be found in in ancient China. This particular one (and its copies) is an extremely useful mystical tool that can find a massive amount of people on very little making it useful […]
Continue readingCategory Archives: The Hurt Locker
The Hurt Locker: Arondight
Here’s another item from my campaigns and based on Arthurian myth. It’s typically paired with the Shield of Evaloch Arondight Power Pool: 45 FP Origin: Cosmic and Mystical. “Let see who shall assay to draw me out of my sheath, but if he be more hardier than any other; and who that draweth me, wit […]
Continue readingThe Hurt Locker: The Shield of Evaloch
Here’s a magical item from my Ceteriverse campaign. The Shield of Evaloch Power Pool: 45 FP Origin: Cosmic and Mystical. Also known as the Adventurous Shield, this was given to a Saracen King by Josephus (son Joseph of Arimathea). This all-metal heater shield has a red cross on a white background with a boss of […]
Continue readingThe Hurt Locker: Potion of Rejuvenation
To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the fourth one: yet another artifact from my Aersalus campaign setting. Potion of Rejuvenation Power Item: N/A Suggested Origins: Magic and Materials. Contained within a […]
Continue readingThe Hurt Locker: Spell Container
To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the first one: my take on a Dungeons and Dragons ring of spell storing. Spell Container Power Item: 25 FP Suggested Origins: Cosmic, Divine, Druidic, or […]
Continue readingThe Hurt Locker: The Wayfarer’s Friend
I like mucking around with magic systems and today I decided to play with the standard magic system and create a pricey item for Dungeon Fantasy. Behold! The Wayfarer’s Friend. Wayfarer’s Friend Created by the brilliant magician Wylan Dakkar, this well-put together backpack is made of fine leather that has been dyed a purple so dark it’s […]
Continue readingThe Hurt Locker: Doodads and Gewgaws, Part II
The follow-up to a previous post. This post is all about the Doodad perk and a few other odds and ends for gizmos and gizmo-like traits. Foreight, Schmoresight+Pk Levine‘s “Fortunately, I Saw This Coming” from Pyramid #3/53: Action is one of my absolute favorite articles of all time. It’s a bit of brilliance that if there is ever a […]
Continue readingThe Hurt Locker: Doodads and Gewgaws, Part I
No adventurer or hero can carry everything they need. GURPS allows you a extremely broad choice of gear thanks to its many catalogues and tech-books – but what if you really need a bunch of paperclips and you’re not near an office? Or you need to make a repair to an engine and you’ve got no […]
Continue readingThe Hurt Locker: How Tough is Wood?
Guest Post by Euan Hastie So how touch is wood anyways? In GURPS terms? First up a quick reference table for the GM in a hurry. Species of Timber DR per inch of thickness Buloke, Quebracho, Quebracho Colorado, Lignum Vitae 7 Brazilian Tiger Mahogany, snakewood 6 Ebony, Ipê, Olivewood, Ironwood 5 Composite Bamboo, Bloodwood, Live […]
Continue readingThe Hurt Locker: Forging in the Dungeon, Part II
Guest Post by S. A. Fisher A continuation of the previous post (Part I is here) on a new variety of Artificer; the ironmonger. The Forge and Bellows Once he has basic tools and fuel, the ironmonger will also need a forge and bellows. Bellows: the simplest bellows for a portable forge are bag bellows. These […]
Continue reading
