Skip to content
Ravens N' Pennies Logo
  • Home
  • About the Author
    • Credits
      • Fiction Credits
      • Magazine Contributions
        • Hexagram Magazine Credits
        • Pyramid 3.0 Magazine Contributions (Issues #1 to #50)
        • Pyramid 3.0 Magazine Contributions (Issues #51 to #100)
        • Pyramid 3.0 Magazine Contributions (Issues #101 to #122)
        • Pyramid 4.0 Magazine Contributions
      • Role-Playing Game Design Credits
        • Dungeons and Dragons Design Credits
        • GURPS Design Credits
        • The Fantasy Trip Design Credits
    • Commenting Policy
    • Contact Me
    • Disclaimers N’ Stuff
  • Supporting This Blog
    • Ko-fi
    • Paypal
    • Patreon
  • Game Musings
    • Carpe Blogiem
    • Session Recaps
      • A Thousand Tiny Gods Session Recaps
      • Aeon Session Recaps
      • Aersalus Session Recaps
      • Ten Thousand Jade Petals Session Recaps
      • The Awakening Session Recaps
      • The Chronicles of Ceteri Session Recaps
      • The Multiverse of Hylen
  • Blog Columns
    • Boil and Bubble
    • Gamemaster’s Guideposts
    • GURPS 101
    • Melee Academy
    • The Hurt Locker
    • Triple Threat

GURPS101: Wound Absorption

Posted on September 25, 2014September 25, 2014 by Christopher R. Rice | 3 Comments

Sitting around a table with your friends after a good game is some of the best times to breed ideas. Hell, they replicate like rabbits in such a situation. While gaming recently I had several ideas “fall” into my lap, but the most radical of them came from a conversation about a old World of […]

Continue reading→

Gamemaster’s Guidepost: Plot Points, Expanded

Posted on September 23, 2014September 23, 2014 by Christopher R. Rice | No Comments

One of the often overlooked things in GURPS Powers (and there are many) is a small box on p. 192 at the top right of the page titled “GM Bribery.” In it, it describes a new way to reward players called a “plot point,” which are basically like character points but can be used to […]

Continue reading→

Boil and Bubble: Mage-Blade Duelling

Posted on September 21, 2014April 24, 2018 by Christopher R. Rice | 2 Comments

Inspired by +Peter V. Dell’Orto and +Douglas Cole posts (here, here, and here) on “Longsword Sport” I wonder if the style is portable to less modern settings…and what’s more, what if it were more than just a sport? But a way of two mages to settle a point of contention without spells? The Style I’m totally riffing off of […]

Continue reading→

Gamemaster’s Guidepost: Benchmarking Modifiers

Posted on September 19, 2014September 19, 2014 by Christopher R. Rice | 2 Comments

Figuring out exactly what a given modifier should cost that’s not in the rules can be extremely trying for any GM – much less a new GM. Here’s a couple of tricks I’ve learned over the years as both a GM, a game designer, and a writer. ……. Picking Over the Bones  When it comes […]

Continue reading→

Gamemaster’s Guidepost: Player Psychology

Posted on September 14, 2014September 14, 2014 by Christopher R. Rice | 14 Comments

I like to think of myself as a student of human behavior. What makes people tick. Why they do what they do. That sort of thing. I learned early on to detect minute changes in the moods of others and its stuck with me my entire life. Besides being useful in a fight or when […]

Continue reading→

GURPS101: More Cyber Claws for Ultra-Tech

Posted on September 11, 2014September 11, 2014 by Christopher R. Rice | 4 Comments

Since GURPS Ultra-Tech got a update today and GURPS Ultra-Tech Tables was updated I thought I’d do something in honor of that. So here you go, more Cyber Claw implants (inspired by this thread). Enhanced Cyber Claws (varies)Like Cyber Claws (see GURPS Ultra-Tech, p. 211), but enhanced with one of the following: Superfine Claws: The […]

Continue reading→

Gamemaster’s Guidepost: Designing Realistic Characters

Posted on September 7, 2014September 7, 2014 by Christopher R. Rice | No Comments

So how do you design a “realistic” character? Well, let’s start off by defining what realistic means. Realistic characters are more than just a pile of stats or skills. They’re a living, breathing personas that a player can easily don for the gaming session. Getting there can be tricky because each player is going to […]

Continue reading→

Melee Academy: Variant Judo Throw II

Posted on September 4, 2014June 3, 2022 by Christopher R. Rice | 3 Comments

  Oddly enough, my Tuesday post about Judo Throw got a lot of hits and quite a few comments (both here and on the forums). One of the comments sparked my imagination was by Peter Dell’Orto: “By the way, tossing someone into a table is a clear case of “Kiss the Wall” and it’s that […]

Continue reading→

Melee Academy: Variant Judo Throw I

Posted on September 2, 2014June 3, 2022 by Christopher R. Rice | 12 Comments

  I’ve made a living pushing people around – no, I’m not a bully, but I used to be a bouncer. Nowadays I use my powers for (mostly) good, but once upon a time I could grab a grown man off his feet and hurl him backwards and onto his backside. I’m not much of […]

Continue reading→

The Hurt Locker: How to Build a Hand of Glory

Posted on August 31, 2014August 31, 2014 by Christopher R. Rice | 2 Comments

Note: In this post I’ll be reiterating a post I made on the Steve Jackson Games Forums (I’m putting it out there for my subscribers and a wider audience in general). It makes use of the rules for Metatronic Generators. The Hand of Glory is a powerful occult artifact. Made from a dismembered human hand […]

Continue reading→

Post navigation

« Previous 1 … 99 100 101 102 103 104 105 106 107 108 109 … 119 Next »

Links

  • Dungeon Fantastic
  • G.U.R.B: Ultra-Tech Reloaded
  • Game Geekery
  • Gaming Ballistic
  • Generic Universal Eggplant
  • GM's Shadow Blog
  • GURPS Discord
  • GURPS Eä
  • Jason "PK" Levine's MyGURPS
  • Lair of the Chaotic GM
  • Mailanka's Musings
  • Matt Riggsby's Blog
  • Of Gods and Gamemasters
  • Of Paper Men and Plastic Monsters
  • One Short Adventures
  • Ravens N Pennies Blog Discord
  • Refplace's Blog
  • Roleplay Rescue’s Blog
  • RPG Jutsu
  • Sean "Dr. Kromm" Punch's Dreamwidth
  • Shooting Dice
  • Steve Jackson Games – Forums
  • Steve Jackson Games – GURPS
  • Steve Jackson Games – w23
  • The Blind Mapmaker
  • Worlds Beyond Earth

Archives

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
A SiteOrigin Theme