“Listen to them. Children of the night. What music they make.”— Bram Stoker, Dracula (1897) The Leech advantage (GURPS Powers, p. 96) is the more generalized version of the Vampiric Bite advantage (p. B96) that appeared in the Basic Set. (Buckle your seatbelts up kiddies because this is a long post. Note I’m intentionally ignore the Vampiric Bite […]
Continue readingDesigner’s Notes: Mask of Humanity
“The Mask of Humanity” began as “Parting the Veil.” It spent almost 4 years on my harddrive (longer than any other “finished and submitted” but unpublished articles I currently have) collecting dust. I’ve hinted at its existence on the forums dozens of times since then. It contains lots of little gems people asked for many […]
Continue readingCarpe Blogiem: The Dungeon Grappling Kickstarter
So this is a first. I’m going to talk about non–GURPS on my blog for a change. In this case, the various flavors of popular Dungeons and Dragons. (Fair warning – I plan on getting into DnD5e next years so this is likely the first of such posts). The reason I want to talk about this […]
Continue readingAeon A-Team S01E04 – And We Will Not Forsake You
Aeon A-Team S01E03 – We Are Everywhere Dramatis Personae Aysella Shinjitai aka Marionette (played by +Ann LS): a telekinetic who can detect Kyberian Energy, and boost or dampen other metahuman powers. Hobs Ini-Herit aka The Alchemist (played by +Christian Gelacio): a straight-up matter controller with super-strength and devastating good looks. Roth Reynard aka Red Zone (played by +Troy Loy): a super-genius […]
Continue readingGURPS101: Chained and Contiguous Innate Attacks
I’ve let this simmer for a while so I could think about it a bit more, but a forumite recently asked how to create an attack that would leap from one target to the next. Over the years, there have been a few attempts to make this sort of enhancement for innate attacks. I think there […]
Continue readingBoil and Bubble: Incantation Magic – Skulls and Masks
Blog or Treat! Today is GURPSday and I’ve got two new holiday-themed spells for incantors. Skull Bomb Spell Effects: Create Necromancy. Inherent Modifiers: Damage, External Corrosion. Skill Penalty: Path of Necromancy‑8. Casting Time: 10 minutes. This spell turns an ordinary skull into an explosive device. This spell uses the rules for Conditional Spells (Incantation Magic, p. 20). When thrown […]
Continue readingTriple Threat: The Raven Mocker
Note: In honor of the first annual “Blog or Treat!” I present a nasty monster from Native American mythology. Called the ka’lanu ahkyeli’ski (preferably during the day, in sunlight, never indoors, and away from any nearby shadows) the Raven Mocker is a horrific being form Cherokee legend (though it shows up in other tribes occasionally) that […]
Continue readingAeon D-Team S01E01 – Castles in the Ice
Dramatis Personae Alexander (played by +Daniel Dover ): 6’ 4’’, 225 lbs. Tall and muscular with a gleaming smile. He has almost iridescent white hair and faintly golden skin. Exudes a calm, quiet confidence, and moves with the grace of a dancer. Literally inhumanly attractive. He’s strong, fast, durable, indefatigable, and has some matter control powers. Cares about everybody […]
Continue readingCarpe Blogiem: The Final Hours of the Dungeon Fantasy RPG Kickstarter
We’ve done so good, but I wish we could do more. So spread the word. Tell others. Buy games for people. We need to grow the fanbase of GURPS. We’ve needed to do it for a while, but I’m putting out the call now. I’m telling you that if you like GURPS you need to get out […]
Continue readingGURPS101: Dungeon Fantasy Sensory Power-Ups
Today is GURPSDay and the penultimate day before the Dungeon Fantasy Roleplaying Game Kickstarter closes. So I figured I’ve give a nice crunchy powers on Power-Ups in GURPS Dungeon Fantasy. The Five Senses Any delver can benefit from the following sensory power-ups. Ears Like a Bat 10, 22, 37, or 45 points for levels 1-4, additional […]
Continue reading