Guest Post by Euan Hastie So how touch is wood anyways? In GURPS terms? First up a quick reference table for the GM in a hurry. Species of Timber DR per inch of thickness Buloke, Quebracho, Quebracho Colorado, Lignum Vitae 7 Brazilian Tiger Mahogany, snakewood 6 Ebony, Ipê, Olivewood, Ironwood 5 Composite Bamboo, Bloodwood, Live […]
Continue readingMelee Academy: A Decisive Blow
+Douglas Cole is talking about an alternate way to perform the Evaluate maneuver and I got to thinking (a dangerous pastime, I know) “Why isn’t their a maneuver to sacrifice skill for damage?” We have one for making it hard to avoid an attack, but not one to increase its potency? There is always All-Out Attack […]
Continue readingBoil and Bubble: RPM Spell Loadouts – Mistakes Kal Makes
Guest Post by Kalzazz Notes based on Mistakes Kal Makes When Designing Spell Loadouts. Ritual Path Magic (RPM) is an awesome system where you can design your own spells and your mage can know any spell they want (and that the DM allows), this is part of what makes RPM great. Much like the Vancian […]
Continue readingCarpe Blogiem: A New Chronicle Part II
In the previous post we talked about the rules of the campaign world. This time I want talk about the players and their characters. Now to the rosters! A-Team Lineup The A-Team are set at a minimum of 400 points and they will be dealing with all manner of things. They are part of a private […]
Continue readingCarpe Blogiem: A New Chronicle Part I
My GURPS campaign has ended, long-live my GURPS campaign! Aeon came to a final close about 6-8 weeks ago. I answered some questions and left more questions unanswered. That’s usually a good way to leave things I’ve found. So what’s next? Returning to a previous campaign is what’s next. I’ve talked about my urban fantasy […]
Continue readingDesigner’s Notes: Mad as Bones
“That boy is mad as bones.” My grandmother would say that about me often as a child. I was . . . a handful. Hiding in places and shouting “Boo!” at passersbys, climbing on the roof at night to look at the stars, playing out in a nor’easter, and in general just running wild. As […]
Continue readingCarpe Blogiem: Aeon Campaign Arc 1, Post Mortem
Ok, folks. Buckle up. This is going to be a slightly long post. First, if you don’t know about my Aeon campaign here’s the gist from my Session Recap page. It’s 2016 and superpowers are real. They appear to have been born out of a strange energy pulse that hit the middle of the Atlantic […]
Continue readingAeon D-Team S01E05 – Fun Guy
Aeon D-Team S01E04 – Pimp My Ride Dramatis Personae Eddie (played by +Ignus Pyre): 6’, 180 lbs. Outwardly disheveled looking, but his scruffy furs hide high quality gear underneath. Fairly average looking with reddish brown hair and a bit of stubble. Carries an enormous backpack but doesn’t seem too slowed by it, despite a slight limp, a pulls […]
Continue readingGURPS101: Just Stopped Off for a Pint
GURPS has several disadvantages to create characters that feed off of blood. Today I’m going to talk about a few. Feeds on Blood as a DependencyBeing dependent on blood (any blood) will be considered a Very Common rarity and thus costing -5 points as a base. Human blood would be considered the same, but illegal (without a […]
Continue readingDesigner’s Notes: Crafting Imbuements
This article gestated for a long time – I first began exploring the concept after a conversation on the forums in 2015. The idea was fairly simple: have a set of imbuement skills that let you create common boosts for powerful weapons, armor, or tools. I am not too proud to say that it took me […]
Continue reading