Boil and Bubble: Ritual Path Magic Miscellany II

Here’s another installment of Ritual Path Magic Miscellany – today I’m talking about extra effort, supernatural healing limits, and tracking magic. Extra Effort for Ritual Path Magic The GM may allow casters to use a form of Extra Effort with magic. If so, use the following guidelines: Agile Magic: This can only be used on external-based spells. […]

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GURPS101: More Blessed Options

One of the more interesting traits in GURPS is Blessed. The Basic Set only offered two options: Heroic Feats allowing you to temporarily increase your stats and the ability to receive visions from your god. It’s since be drastically expanded in multiple other books and was the subject of an entire Pyramid article (Blessed Be […]

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