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Tag Archives: Alternate GURPS

GURPS101: Alternate HP and Healing

Posted on November 12, 2015November 12, 2015 by Christopher R. Rice | 4 Comments

So +Peter V. Dell’Orto threw down this interesting post about an alternative approach to how HP can affect your healing. Normally, at HP 20 you multiply all sources of healing by two, at HP 30 you multiply them by three, and so on. Now, that works well enough – if you have monstrous HP then you get […]

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Melee Academy: Reordering Initiative I

Posted on November 5, 2015June 3, 2022 by Christopher R. Rice | 6 Comments

I like noodling with alternate rules sometimes or just plain tinkering with how combat works. As I’ve noted before – Speed Kills. The faster you are the quicker you can attacker and the more damage you can inflict. The way GURPS combat functions combatants go in order of decreasing Basic Speed (e.g., Basic Speed 9.25 goes […]

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