So +Peter V. Dell’Orto threw down this interesting post about an alternative approach to how HP can affect your healing. Normally, at HP 20 you multiply all sources of healing by two, at HP 30 you multiply them by three, and so on. Now, that works well enough – if you have monstrous HP then you get monstrous reincorporation. But what if even a small increase in HP were useful? Well, I got a few ideas.
The Decimation of the Hit Point
Every HP you have above 10 increases your total healing by 10%; round down. For most creatures this isn’t going to matter unless they receive 10 HP or more (such as a 10 HP casting of Major Healing by someone with at least Magery 5). Where it gets interesting (and useful) as Peter notes is when you get to HP 15 at which point even a relatively minor 2 HP restored gets you another 1 HP of healing.
Alternatively, the GM can easily say that the reverse is true as well and that low HP reduces the healing multiplier by an equivalent amount. So an HP of 9 means you heal 10% less.
This might not seem like much, but imagine if creatures had an affliction like this:
Enervation: One of your natural attacks has a follow-up that reduces your HP for the purposes of how fast you heal only. Affliction (HT; Disadvantage, Modified HP, +3%; Extended Duration, x30,000, +180%; Fixed Duration, +0%; Margin-Based, +0%; Follow-Up, Natural Attack, +0%; PM, -10%) . Notes: Modified HP is simply HP -2 (Accessibility, only for determining healing threshold, -80%) . 28 poins.
Picking Over the Bones
I think that while adding such a rule would add some complexity to game play (e.g., “What’s your HP again? Okay, so you gain back an extra HP because you have a HP of 17”), but it could also be very useful! Imagine a cinematic game where the scrappy fighter heals just as fast as the brusier or where Regeneration (Slow) becomes actually useful (Note: It does let you heal faster, but it’s usually a bit to slow for most games I run). Regardless, how do you muck about with healing in your games? Any special rules you use for HP or just healing in general?