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Tag Archives: Combat

GURPS101: Deconstructing Size Modifier

Posted on June 12, 2022June 12, 2022 by Christopher R. Rice | 2 Comments

Guest Post by Sean “Dr. Kromm” Punch First off, this one isn’t by me. It’s been a bit edited by me to fit in my blog, but is otherwise Sean’s words. This entire post stems from a conversation that was had in the GURPS Discord where Greyman asked: “Is there any way to make your […]

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Melee Academy: Evaluation As a Skill Roll

Posted on February 2, 2020June 3, 2022 by Christopher R. Rice | No Comments

+Douglas Cole tossed down a gauntlet (as he usually does) while I was ill (I hurt my back about 2 weeks ago and it’s just now that I’ve been able to type or write for extended periods of time). While I was laid up I got to thinking, Evaluate is kind of a “special maneuver” – […]

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Melee Academy: Martial Arts Style – Tán Tuǐ

Posted on October 27, 2019June 3, 2022 by Christopher R. Rice | No Comments

  While preparing for my wuxia campaign, the Middle Kingdom, I wrote up a couple of styles for my players to use. The following was one of them. Technically, Tán Tuǐis mostly a series of forms or sub-style. I really stretch the GURPS definition of a martial arts style, but it’s cool and thematic and I […]

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Designer’s Notes: Chevaliers and Commanders

Posted on July 8, 2019July 8, 2019 by Christopher R. Rice | 2 Comments

My last article. The last article I would write for Pyramid . . . was not written completely by myself. I co-write it with Hal “Wavefunction” Batty. In actuality, I had written the chevalier as standalone article with lots of mount choices, new gear, and more power-ups that were not in the final draft then I […]

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Melee Academy: Reordering Initiative II

Posted on October 5, 2017June 3, 2022 by Christopher R. Rice | No Comments

A random stray thought while sleep-deprived over on my private Discord server for my gaming group had me asking if you could reverse the order of initiative in GURPS and what it would ultimately mean. This led to a couple of other thoughts and I’ve just kind of tossed them all down here. Do note that […]

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Melee Academy: A Decisive Blow

Posted on June 1, 2017June 3, 2022 by Christopher R. Rice | 10 Comments

+Douglas Cole is talking about an alternate way to perform the Evaluate maneuver and I got to thinking (a dangerous pastime, I know) “Why isn’t their a maneuver to sacrifice skill for damage?” We have one for making it hard to avoid an attack, but not one to increase its potency? There is always All-Out Attack […]

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GURSP101: Long-Term Fatigue and Extra Effort

Posted on July 12, 2016July 12, 2016 by Christopher R. Rice | No Comments

I’ve talked about the idea of Long-Term Fatigue before – it’s a damn interesting concept. It lets you do things with Fatigue Points that would otherwise be difficult to do (or at least hard to track) in other ways. So what else could you do with Long-Term Fatigue? An idea that struck me the other […]

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Gamemaster’s Guidepost: Decomplicating Combat

Posted on June 14, 2016June 14, 2016 by Christopher R. Rice | 5 Comments

As it oft times happens to me, a conversation can inspire a whole blog post. In this case a conversation with +Kyle Norton is the huckleberry. He asked “How do you deal with something like someone with Extra Attack 2 and Altered Time Rate 4 or a necromancer with a horde of minions?” And it’s really a […]

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