At long last, my new GURPS book is out! Go grab it from w23 and please please rate it, share it on social media, or talk about it on the forums (or Discord)
Continue readingTag Archives: gear/equipment
The Hurt Locker: The Wayfarer’s Friend
I like mucking around with magic systems and today I decided to play with the standard magic system and create a pricey item for Dungeon Fantasy. Behold! The Wayfarer’s Friend. Wayfarer’s Friend Created by the brilliant magician Wylan Dakkar, this well-put together backpack is made of fine leather that has been dyed a purple so dark it’s […]
Continue readingBoil and Bubble: More Magic Enchantments I
Standard GURPS magic can leave a lot to be desired, but it has places where it just works perfectly. I decided to come up with a few new spells for enchantments for my own games and thought I’d share them. You’ll need GURPS Magic, of course. . . . . . if you’d like to […]
Continue readingThe Hurt Locker – Blightspore
As I’ve said before GURPS Dungeon Fantasy 6: Artifacts is probably one of my favorite GURPS books so far. I love making artifacts for it and I even ported its system over to GURPS Monster Hunters because it works so well there. Here’s a new Dungeon Fantasy item: Blightspore… . . if you’d like to […]
Continue readingThe Hurt Locker: Mudstompers
GURPS Dungeon Fantasy 6: Artifacts is probably one of my favorite GURPS books to date. It takes an extremely un-GURPS-like approach to solve a problem the system has: it makes up (balanced) stats for things that GURPS might otherwise struggle with (e.g., absolutes like invulnerability or “instant death” attacks). Anyways, here is a new artifact […]
Continue readingThe Hurt Locker: Special Wooden Weaponry
A few of the more interesting modifiers from my current game for wooden weaponry. This should work “as is” for GURPS Monster Hunters and Dungeon Fantasy – other campaigns may require a bit of a custom fit… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for […]
Continue readingThe Hurt Locker: Doodads and Gewgaws, Part II
The follow-up to a previous post. This post is all about the Doodad perk and a few other odds and ends for gizmos and gizmo-like traits. Foreight, Schmoresight+Pk Levine‘s “Fortunately, I Saw This Coming” from Pyramid #3/53: Action is one of my absolute favorite articles of all time. It’s a bit of brilliance that if there is ever a […]
Continue readingThe Hurt Locker: Doodads and Gewgaws, Part I
No adventurer or hero can carry everything they need. GURPS allows you a extremely broad choice of gear thanks to its many catalogues and tech-books – but what if you really need a bunch of paperclips and you’re not near an office? Or you need to make a repair to an engine and you’ve got no […]
Continue readingThe Hurt Locker: How Tough is Wood?
Guest Post by Euan Hastie So how touch is wood anyways? In GURPS terms? First up a quick reference table for the GM in a hurry. Species of Timber DR per inch of thickness Buloke, Quebracho, Quebracho Colorado, Lignum Vitae 7 Brazilian Tiger Mahogany, snakewood 6 Ebony, Ipê, Olivewood, Ironwood 5 Composite Bamboo, Bloodwood, Live […]
Continue readingThe Hurt Locker: More Psi-Tech I
GURPS Psi-Tech offers a ton of new gear for those using GURPS Psionic Powers. Here are a few new pieces of equipment for your campaign. …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
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