The Hurt Locker: Mudstompers

GURPS Dungeon Fantasy 6: Artifacts is probably one of my favorite GURPS books to date. It takes an extremely un-GURPS-like approach to solve a problem the system has: it makes up (balanced) stats for things that GURPS might otherwise struggle with (e.g., absolutes like invulnerability or “instant death” attacks). Anyways, here is a new artifact […]

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The Hurt Locker: Outrigger Fantasy Airship

Whether it’s Dungeon Fantasy or a typical fantasy campaign, having access to an a means of getting from one place to another is almost required. Usually this would take the form of pack animals, wagons, or traditionally ocean- or river-going sailing vessels. But for some settings, such pedestrian means of conveyance simply will not do. Sometimes you […]

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The Hurt Locker: Iron Rations – A Compleat Guide to Victualing in Ye Olde Dungeon, Part II

Guest Post by S. A. Fisher Continuing my post from before, I have some more goodies for the inquiring delver! Staples More seasoned adventurers will skip the expense and novelty of the iron rations and so forth and simply buy food in bulk. Adventurers can certainly get by on iron ration levels of food for […]

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