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Tag Archives: GURPS

Gamemaster’s Guidepost: The Worthiness or Unworthiness of Complex Mechanics

Posted on June 8, 2017June 8, 2017 by Christopher R. Rice | No Comments

Today is a fine GURPSday and today I’m going to ramble on about a topic near and die to every gamer’s heart: How can the complexity of mechanics affect the actual roleplaying of a game? First, a few things. To play a roleplaying game is to have some measure of mechanical institutions within the game […]

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The Hurt Locker: How Tough is Wood?

Posted on June 6, 2017June 6, 2017 by Christopher R. Rice | 8 Comments

Guest Post by Euan Hastie So how touch is wood anyways? In GURPS terms? First up a quick reference table for the GM in a hurry. Species of Timber DR per inch of thickness Buloke, Quebracho, Quebracho Colorado, Lignum Vitae 7 Brazilian Tiger Mahogany, snakewood 6 Ebony, Ipê, Olivewood, Ironwood 5 Composite Bamboo, Bloodwood, Live […]

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GURPS101: More Psychic Healing Powers for Psionic Powers II

Posted on June 4, 2017June 4, 2017 by Christopher R. Rice | 1 Comment

Some more powers and variations for psychic healers using the GURPS Psionic Powers framework . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

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Boil and Bubble: Technomagic Ritual Path Magic Spells

Posted on June 4, 2017April 6, 2020 by Christopher R. Rice | No Comments

A couple of technologically related ritual path magic spells for all the technomancers out there . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here. This special is free to all and can be found here.

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Melee Academy: A Decisive Blow

Posted on June 1, 2017June 3, 2022 by Christopher R. Rice | 10 Comments

+Douglas Cole is talking about an alternate way to perform the Evaluate maneuver and I got to thinking (a dangerous pastime, I know) “Why isn’t their a maneuver to sacrifice skill for damage?” We have one for making it hard to avoid an attack, but not one to increase its potency? There is always All-Out Attack […]

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Boil and Bubble: RPM Spell Loadouts – Mistakes Kal Makes

Posted on May 30, 2017April 24, 2018 by Christopher R. Rice | No Comments

Guest Post by Kalzazz Notes based on Mistakes Kal Makes When Designing Spell Loadouts. Ritual Path Magic (RPM) is an awesome system where you can design your own spells and your mage can know any spell they want (and that the DM allows), this is part of what makes RPM great. Much like the Vancian […]

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Carpe Blogiem: A New Chronicle Part II

Posted on May 25, 2017May 25, 2017 by Christopher R. Rice | No Comments

In the previous post we talked about the rules of the campaign world. This time I want talk about the players and their characters. Now to the rosters! A-Team LineupThe A-Team are set at a minimum of 400 points and they will be dealing with all manner of things. They are part of a private investigative […]

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Carpe Blogiem: A New Chronicle Part I

Posted on May 23, 2017August 5, 2019 by Christopher R. Rice | 5 Comments

My GURPS campaign has ended, long-live my GURPS campaign! Aeon came to a final close about 6-8 weeks ago. I answered some questions and left more questions unanswered. That’s usually a good way to leave things I’ve found. So what’s next? Returning to a previous campaign is what’s next. I’ve talked about my urban fantasy […]

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Designer’s Notes: Mad as Bones

Posted on May 18, 2017May 18, 2017 by Christopher R. Rice | 2 Comments

“That boy is mad as bones.” My grandmother would say that about me often as a child. I was . . . a handful. Hiding in places and shouting “Boo!” at passersbys, climbing on the roof at night to look at the stars, playing out in a nor’easter, and in general just running wild. As […]

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Carpe Blogiem: Aeon Campaign Arc 1, Post Mortem

Posted on May 16, 2017May 16, 2017 by Christopher R. Rice | No Comments

Ok, folks. Buckle up. This is going to be a slightly long post. First, if you don’t know about my Aeon campaign here’s the gist from my Session Recap page. It’s 2016 and superpowers are real. They appear to have been born out of a strange energy pulse that hit the middle of the Atlantic […]

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