+Emily Smirle aka Bruno is perhaps one of my favorite GURPS people (well, people in general)of all time. She’s smart, quick, and has an ability to look at a situation within the rulesand say “This is kind of broken” and then come up with a fix. In my Aeon campaign Emily isplaying “the Rat Queen” a freaky […]
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GURPS101: After the End – Snowpocalypse
GURPS After the End 2: The New World talks about a cold climate in the new world but really only reiterates some information from Basic Set: Campaigns about snow. Where’s the acid snow? Where’s the Day After Tomorrow-equse storms so cold that they freeze you when you are exposed to them? Well, the author most likely had a […]
Continue readingBoil and Bubble: Curse as a Sorcery Spell
I’ve posted a Sorcery-style Bless spell already (and my thoughts on creating custom traits) so I figured I’d go ahead and do the counterpart: A Sorcery-style Curse spell. Constructing a Universal Penalty TraitCreating Curse as a spell has the same inherent problems as creating Bless as a spell. That is, in GURPS there’s no “I take a […]
Continue readingGamemaster’s Guidepost: Back to the Drawing Board
My recent post on creating an advantage that gave a bonus to all rolls was pretty controversial. On one hand some folks liked my methodology, on the other hand I was to be branded a traitor of the Holy Word of Rules as Written. I still stick by my blogpost. But that whole thing raised […]
Continue readingBoil and Bubble: Bless as a Sorcery Spell
So I’ve been using Sorcery a lot in my campaigns lately. (Even in my RPM-using campaigns as it makes perfect “quick” spells.) I saw this thread pop up and thought “Huh, this would be perfect for stating a ‘Bless’ spell for Sorcery.” So here it is – “Bless” as a Sorcery spell. Constructing a Universal […]
Continue readingGamemaster’s Guidepost: Decomplicating Combat
As it oft times happens to me, a conversation can inspire a whole blog post. In this case a conversation with +Kyle Norton is the huckleberry. He asked “How do you deal with something like someone with Extra Attack 2 and Altered Time Rate 4 or a necromancer with a horde of minions?” And it’s really a […]
Continue readingBoil and Bubble: Power Reserve Magic
I had an interesting conversation with +GodBeastX the other day about how I might go about creating a magical system that would be good at creating a “combo-chain.” I totally misinterpreted what he said and the conversation devolved into other methodologies on how to do what he wanted. But it sparked an idea of my own. So […]
Continue readingGamemaster’s Guidepost: Playing With High Point Totals
Sigh. Ok. The following blog post is going to sound equal parts preachy, derisive, and ranty (the last is my favorite dwarf from Snow White – he looks like Lewis Black and is just as pissy). For that, I’m sorry. I’m pretty sure I’m going to manage to offend someone out there who believes that […]
Continue readingCarpe Blogiem: Aeon Team Rosters – Part II
As promised by prophecy the next installment of how things are going – this time for the current most long-running campaign in Aeon: The B-Team. Additionally, since I’ve had a few folks ask me about why I demarcate game sessions into “Seasons” and want an explanation I wanted to give one. Basically, the way I typically […]
Continue readingGamemaster’s Guidepost: Contemporary Encounter – The Black Sun Road
In May 2013, a road construction crew destroyed the ancient Mayan pyramid of Noh Mul incurrent-day Belize. While those responsible feigned ignorance at what had happened, what ifit was something more? What if it had been intentionally planned? This article offers a quicksession starter for GMs in modern-day or contemporary campaigns. …if you’d like to […]
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