Note: In this post I’ll be reiterating a post I made on the Steve Jackson Games Forums (I’m putting it out there for my subscribers and a wider audience in general). It makes use of the rules for Metatronic Generators. The Hand of Glory is a powerful occult artifact. Made from a dismembered human hand […]
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Designer’s Notes: Metatronic Generators
This is one of my favorite articles (so far) that I’ve written. I felt a little iffy about it first just because I was more or less taking a idea another author had wrote and expanding it out of proportion of the original scope. But I did it anyways because like everything I write – […]
Continue readingBoil and Bubble: Cthulhu Mythos Spells, Part II
So here are some more Ritual Path Magic Mythos-flavored spells – enjoy. More Mythos Spells Here are a couple more Mythos spells for use in other campaigns, see here for more information on designing Mythos spells. If yo’d like to read more, head on over to my Patreon and become a patron yourself!
Continue readingBoil and Bubble: A GM’s Guide to Ritual Path Magic Spell Creation
Gamemastering Ritual Path magic can be slightly taxing for new users of the system. Despite it’s nuts and bolts approach to magic and its balanced nature it does require one thing to work well: GM knowledge of the system. Considering that the original system was published in eight freaking pages (GURPS Monster Hunters 1: Champions) […]
Continue readingGURPS101: There Is No “I” In Team
As I am sure you are aware of, I’m currently playing in +Douglas Cole‘s Alien Menace campaign. So far, it’s been a blast. But after our first mission was completed I asked about how others felt about the Teamwork perk and Doug said (and I’m paraphrasing) “Yeah, every character who completed the mission gets that […]
Continue readingBoil and Bubble: Cthulhu Mythos Spells, Part I
I’m a fan of the Mythos (which you probably know), thanks to Chaosium’s license, even though the Mythos is up for grabs to be used (most of H.P.’s stories are public domain) – it’s not for RPGs. Since I tend to use them (or a variation of them) in my games I figured I’d share […]
Continue readingBoil and Bubble: Personal Greater and Lesser Effects
One of the more interesting mechanics of Ritual Path Magic is the “Lesser vs. Greater” effect. Basically, if it’s a “realistic” magical effect then it’s probably a Lesser effect – otherwise it’s a Greater effect. Now, what is and isn’t a Greater effect depends on the campaign…but what if it were dependent on the caster, […]
Continue readingBoil and Bubble: My Thoughts on the Social Implications on Ritual Path Magic
Ritual Path Magic is the new kid on the block as far as popular magic systems go. It’s got a lot going for it: flexibility, self-consistency, ease of use, well you get the idea – I’m a fan. But I’m also a advocate. For every person who says “No, this doesn’t work because I can […]
Continue readingBoil and Bubble: Ritual Path Magic Material Enchanting
Sean Punch’s The Material Difference from Pyramid #3/66: The Laws of Magic is an exciting new system looking at a common videogame trope: “Resource Farming.” Though the article is geared toward the basic magic system it could be easily adapted to Ritual Path Magic. The Basics First, a few assumptions. Let’s assume that enchanter’s work […]
Continue readingGamemaster’s Guidepost: Ritual Mass Combat
Today is Patreon Day and the topic selected by my patrons was “Ritual Path Magic and Mass Combat.” So…what do I have to say about that. A lot it turns out – I playtested both books rather extensively and got a writing credit for GURPS Thaumatoloyg: Ritual Path Magic. I’m going to make a few […]
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