Boil and Bubble: Creating and Modifying New Ritual Path Magic Paths

GURPS Thaumatology: Ritual Path Magic remains one of the most popular magical systems in 4th edition GURPS. It started life in GURPS Monster Hunters 1: Champions quickly got its own book and then introduced in Dungeon Fantasy via GURPS Dungeon Fantasy 19: Incantation Magic. I know it’s spawned dozens, perhaps hundreds of posts here on Ravens and […]

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GURPS101: Cybernetic Distortion

  I got to thinking about cyberpsychosis and cyberpunk (since that’s popular again). Here is what I thought of. New Rule: Cybernetic Distortion All implanted cybernetics have a chance to cause issues in the form of nerve damage, overstimulation, and other neurological issues. This is Cybernetic Distortion. A disadvantage-like mechanic that balances the fact that […]

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Boil and Bubble: Ritual Path Magic – More New Casting Talents I

Here are a few new casting talents for Ritual Path Magic – mostly culled from my own campaigns. Arcane Attorney 5 points/level Fast-Talk, Law, Path of Chance, Path of Spirit, and Public Speaking. Reaction Bonus: None! This is a casting talent. Alternative Benefit: Treat your Thaumatology and any Path skills as one level higher per […]

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Boil and Bubble: Optional Multiple Caster Rules for Effect-Shaping Ritual Path Magic

It occured to me the other day as I was looking at my rules for my Chronicles of Ceteri campaign setting that the regular rules for multiple casters in Effect-Shaping Ritual Path Magic are kind of anemic. Each caster gives a mere +1? +2 for a critical success. I decided to come up with something better. So […]

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