Ok. Here’s Part V. I’ll be talking about the the 20th Century and its impact on the world of the ceteri. A Circle of Death Founded in the late 19th century, the Stygian Circle was created by the mysterious sorcerer Lanius. Not much is known about Lanius before he appeared the small hamlet of Vernichberg in Germany […]
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Carpe Blogiem: The Chronicles of Ceteri Primer – Setting History IV
Ok. Here’s Part IV. I’ll be talking about the ascendance of Camelot, its fall, the Venatori, and lots of other little things that in turn lead to the rise of the Conclave amid the birth of a new nation – The United States of America. The Ascendance and Fall of Camelot After Arthur drew the […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Setting History III
Ok. Here’s Part III. I’ll be talking about the ascendance of the succubi, the Blood Sin, the First Night War, the fall of the succubi, and the coming of the vampires. Succubi (oh, my!) When Lilith was forced to disband her army of followers much of her temporal power was lost as well. She’d carefully […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Setting History II
In the second part of the series. In this I’ll be discussing the the creation of the Fae and the after effects of the Tower of Babel being disassembled (no dissemble!). After The Tower Fell Instead of Lilith slinking back into whatever hole she crawled from she decided to stick around. It was then that […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Setting History I
Whew, this is going to be a long post so I decided to break it up into three parts. This is the first one. In this I’ll be discussing the literal creation of the universe (in Ceteri), the first Fall, the Nephilim, the Garden of Eden – all the good juicy stuff. So let’s get […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Setting Assumptions
Whenever I build a campaign setting the first thing I do is figure out what assumptions I’ll be using. I typically assume one “major” assumption (sometimes two) that forms the backbone of the campaign and then several linking assumptions that help bring it together. Since I am using real-world religions I’ll try to be as careful […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Introduction
After doing a bit of crowdsourcing to find out if people would interested in a (mostly) brief overview of my modern day secret magic/urban fantasy campaign the Chronicles of Ceteri I’ve decided to do just that. So first, here’s what my session recap page has to say (I’ve reprinted it here because it’s short and […]
Continue readingGamemaster’s Guidepost: Cutting Down Skill Rolls
Playing an RPG doesn’t mean the dice need to be rolled for every action. The old adage of “Role-playing not Roll-playing” rings particularly true to me. Here are a few things I try to do when I run a game: “Yeah, But Does It Affect The Outcome?” Seriously. If it doesn’t affect the outcome do not roll. […]
Continue readingGamemaster’s Guidepost: The Soul and Your Game
Guest Post by Emily “Bruno” Smirle When designing a game setting with supernatural or mystical elements, it may be necessary to create a firm definition of the “soul” – what is it, who has it, what does it do for (or to) you? Theologists and philosophers have debated the subject endlessly throughout human history; the […]
Continue readingCarpe Blogiem: A New Chronicle Part II
In the previous post we talked about the rules of the campaign world. This time I want talk about the players and their characters. Now to the rosters! A-Team LineupThe A-Team are set at a minimum of 400 points and they will be dealing with all manner of things. They are part of a private investigative […]
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