Authorial Highlights I ended up asking for (another) extension for GURPS SNO-51. This was done because I wasn’t entirely sure my editing/revision would be finished in the time I’d been allotted. Currently, my editing mark is at 64%. I still need two more examples for the appendix, but I’ve been saving that for last […]
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GURPS101: Art of the Wild V
Like the previous four installments of this, this Patreon Special covers two new wildcard skills along with suggested benefits. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Psychic Vampirism Powers for Psionic Powers III
GURPS Psionic Powers is one of the best powers frameworks that GURPS fourth edition has yet to offer, seamlessly blending flavor and crunch in a perfect mix. I use it often. Here’s a power from one of my campaigns . . . . . . if you’d like to read more, consider becoming a patron! Note: […]
Continue readingGURPS101: More Electrokinesis Powers for Psionic
GURPS Psionic Powers is one of the best powers frameworks that GURPS fourth edition has yet to offer, seamlessly blending flavor and crunch in a perfect mix. I use it often. Here’s a power from one of my campaigns . . . . . . if you’d like to read more, consider becoming a patron! Note: […]
Continue readingGURPS101: Art of the Wild IV
Like the previous three installments of this, this Patreon Special covers two new wildcard skills along with suggested benefits. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – April 2019
Authorial Highlights I reorganized GURPS SNO-51 and added several missing things reviewers noted. I also added a running example that seems to be working quite well for reviewers. The reorg took me about a week to do right and the example helped a LOT there. I’m almost at wordcount – which isn’t great because […]
Continue readingGURPS101: More Cybernetics For Ultra-Tech
GURPS Ultra-Tech offers a rules framework for adding cybernetic abilities to a character, in this Patreon Special I add two more from my own campaigns. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: Art of the Wild III
Like the previous two installments of this, this Patreon Special covers two new wildcard skills along with suggested benefits. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – March 2019
Authorial Highlights I finished GURPS SNO-51 – the first draft anyways. The second chapter was much lighter than I outlined it to be, so I’ve got to find something to do with that space. I also am going to need to reorganize the whole thing, add a glossary, and a running example. It’s that […]
Continue readingBoil and Bubble: Ritual Path Magic Tellurgy V
Continuing last month’s offering—here is a new framework for ley lines, ley nexuses, etc. for your ritual path tellurgist . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
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