Authorial Highlights Work began in earnest on project SNO-51. No more dribs. No more drabs. I’ve set myself a work schedule and so far I’ve stuck to it. There have been difficult problems here and there, but I’mve averaging about a 1,000 words per day just on this alone. There are some things I’m […]
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Boil and Bubble: Ritual Path Magic Tellurgy IV
Continuing last month’s offering—here are several new spells for your ritual path tellurgist. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Photokinesis Powers for Psionic Powers
I love making powers for GURPS Psionic Powers – there is just always more to do or create. Here’s a new photokinesis ability. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Ritual Path Magic Tellurgy III
Continuing last month’s offering—here are several new spells for your ritual path tellurgist. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: 2018 – A Year In Review
Here are how things went for me in 2018: The Good (What I did well or that went well) I got contracted for a small item (which was published in GURPS Monster Hunters 6: Holy Hunters and in Pyramid #3/122: All Good Things). That was novel and very cool I was among the privileged few […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – December 2018
Authorial Highlights My Pyramid article “Chevaliers and Commanders” (originally titled Cavaliers and Commanders”) was published in Pyramid #3/122: All Good Things. My other Pyramid article “Native American Crusaders” was published in the same issue. This, along with the small box in GURPS Monster Hunters 6: Holy Hunters was part of my short contract I hinted […]
Continue readingGURPS101: Astral Realm Meta-Rules
The astral plane (also called the etheric plane) exists alongside material reality. This is the place where spirits, ghosts, and other stranger beings dwell as well as where astral projectors send their spirits to walk free of mortal flesh. The following rules help to make the astral realm more interesting – especially performing tasks there […]
Continue readingGURPS101: More Cyberpsi Powers for Psionic Powers II
You can always use more psionic powers for GURPS Psionic Powers – so here’s a new cyberpsi ability for investigators and the like. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Ritual Path Magic Tellurgy II
Continuing last month’s offering—here are several new spells for your ritual path tellurgist. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Ritual Path Magic Tellurgy
A few new spells and a new trait for ritual path magic casters who utilize places of power, ley lines, etc. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue reading