GURPS Psionic Powers offers one of the more interesting power frameworks for GURPS Fourth Edition. The following new power “Psi-Bolt” increases the arsenal of any teke… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
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Boil and Bubble: Shinto Ritual Path Magic Spells
GURPS Thaumatology: Ritual Path Magic is one of the most flexible magic systems GURPS has yet to produce. It can function as a magic system flavored for just about any mystical framework (real or otherwise) one can think of. The following new spells have a Shinto “bent” to them making them useful for Edo-era Japan […]
Continue readingMelee Academy: Whip Fighting
GURPS Martial Arts is often thought of as the “fourth” Core Book (after the Basic Set and GURPS Powers) and for good reason – it expands the rules in several profound ways. One of those ways was the introduction of “styles” an abstraction for how various martial arts in the real world can be translated […]
Continue readingThe Hurt Locker: More Psi-Tech I
GURPS Psi-Tech offers a ton of new gear for those using GURPS Psionic Powers. Here are a few new pieces of equipment for your campaign. …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Mahotsukai Ritual Path Magic
Japanese sorcery or mahō (which means “evil spirit rites”) has a long and sordid history in Japan. Those who could bend the elements to their command (Earth, Fire, Water, Metal, and Wood) were called mahōtsukai or “magic bearers” and were feared and distrusted by most of the populous… …if you’d like to read more, consider […]
Continue readingGURPS101: More Telepathy Powers for Psionic Powers II
GURPS Psionic Powers offers one of the more interesting power frameworks for GURPS Fourth Edition. The following new power “Mind Chains” increases the arsenal of any telepath… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Rituale Romanum Path/Book Magic
Path/Book magic is one of those more interesting magic systems in GURPS and like most interesting things it’s hard to design more material for. The original designer wasn’t looking for anything but spells created by authorial or GM fiat. Unfortunately, since the original parameters were known to the original designer it makes designing new stuff […]
Continue readingThe Hurt Locker: The Iugum Mark-7 Crossbow
In Pyramid #3/82: Magical Creations I wrote “The Hunter’s Reliquary” which gave Monster Hunters champions a new tool in their arsenal: relics. I didn’t have enough space for all relics, so here’s one of the leftovers… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingTriple Threat: Collected Posts I
Today’s post is one of my promised Patreon goals – a collection of my posts in a single PDF. It’s only accessible to my Patreon patrons (pledging or not!) who can go here to claim their prize. It is a current collection (as of 12/26/16) monster stat-blocks from the “Any Campaign” section of all Triple […]
Continue readingGURPS101: More Ways to Learn
I wrote some material for Bill Stoddard’s GURPS Social Engineering: Back to School, it wasn’t really used. There’s a lot about that book I don’t necessarily agree with, but I think overall it’s not a bad book. Here’s those outtakes… …if you’d like to read more, consider becoming a patron! Note: the link to the […]
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