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Tag Archives: Patreon

GURPS101: Lens for Scholar – The Physick

Posted on March 8, 2015May 9, 2018 by Christopher R. Rice | No Comments

  I like playing support characters whenever I play in a game. Bookworms, healers, “buff” mages, and so on are some of my favorite roles. I’ve always liked GURPS Dungeon Fantasy 4: Sages – both character templates are just so cool to me as a GM and a game designer. While working on my new […]

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Gamemaster’s Guidepost: Tainted Blood

Posted on February 21, 2015February 21, 2015 by Christopher R. Rice | 2 Comments

GURPS Monster Hunters has become one of the more popular of the GURPS lines since it came out in 2012. It’s spawned tons of Pyramid articles and (on my part at least) lots of blog posts. One of the things that I personally liked about Monster Hunters was how it let you like a reformed […]

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Gamemaster’s Guidepost: One Size Fits All!

Posted on January 24, 2015January 24, 2015 by Christopher R. Rice | No Comments

Adjustable Clothing is one of those odd spells, it has a purpose and its needed…but the wording just isn’t as clear as it could be (to me at least). I’m sure some will disagree with me, but I had a extremely difficult time parsing exactly how this thing was supposed to work. I figured there […]

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Gamemaster’s Guidepost: Benchmarking Modifiers

Posted on September 19, 2014September 19, 2014 by Christopher R. Rice | 2 Comments

Figuring out exactly what a given modifier should cost that’s not in the rules can be extremely trying for any GM – much less a new GM. Here’s a couple of tricks I’ve learned over the years as both a GM, a game designer, and a writer. ……. Picking Over the Bones  When it comes […]

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Carpe Blogiem: Patreon…No, the Website, Not the Drink

Posted on March 22, 2014March 22, 2014 by Christopher R. Rice | No Comments

So I’ve decided to give Patreon a shot and see what happens. So if you like my blog, me poking my heads in the forums at all hours, or my creative work in general you could become a patron to the arts. Make no mistake, I’m probably going to keep doing all of these things, […]

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