GURPS Thaumatology: Sorcery is one of the newer magic systems for GURPS, but it makes use of one of the oldest of GURPS rules systems: modified advantages. Anyways, this is a follow-up to a previous post – here are a couple more “utility” spells for Sorcery… …if you’d like to read more, consider becoming a patron! […]
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Boil and Bubble: Sorcerous Video Game Spells I
Ohhhhh, yeah. It’s that time again. The time for me to scavenge treasures from the past and turn them into Sorcery spells for GURPS. So what’s up first? Well, I asked three random folks what spell they’d like to see for Sorcery and these were the things that popped up (and interested me). Cureja – Final FantasyKeywords: Area […]
Continue readingBoil and Bubble: Utility Spells for Sorcery Part I
GURPS Thaumatology: Sorcery is one of those magic systems that looks simple on the outside, but hides a deep well within. Since at its core it basically is what makes GURPS great – the ability to modify a trait to suit the needs of the designer… …if you’d like to read more, consider becoming a patron! Note: […]
Continue readingDesigner’s Notes: Chi Sorcery
Chi Sorcery . . . Whew. Where to start?This one has some roots. First, this project started life as a “could I do cinematic skills as powers?” about 5 or 6 years ago. Then at some point +Pk Levine released Thaumatology: Sorcery and I was mentally milling about for something to write for an upcoming Pyramid. I pitched this […]
Continue readingBoil and Bubble: Curse as a Sorcery Spell
I’ve posted a Sorcery-style Bless spell already (and my thoughts on creating custom traits) so I figured I’d go ahead and do the counterpart: A Sorcery-style Curse spell. Constructing a Universal Penalty TraitCreating Curse as a spell has the same inherent problems as creating Bless as a spell. That is, in GURPS there’s no “I take a […]
Continue readingBoil and Bubble: Bless as a Sorcery Spell
So I’ve been using Sorcery a lot in my campaigns lately. (Even in my RPM-using campaigns as it makes perfect “quick” spells.) I saw this thread pop up and thought “Huh, this would be perfect for stating a ‘Bless’ spell for Sorcery.” So here it is – “Bless” as a Sorcery spell. Constructing a Universal […]
Continue readingDesigner’s Notes: Codex Duello
Codex Duello was one of those things that came out of a “I wonder if I could…” after a conversation that started in Pyramid Write Club and degenerated into a off-list email conversation with +Douglas Cole. Doug thought that Control Points from GURPS Martial Arts: Technical Grappling might be more broadly applicable elsewhere. I just happened to […]
Continue readingBoil and Bubble: Subtle Sorcery
I had a burst of inspiration hit me (thanks O Lady Muse) over the weekend regarding the kind of campaign I wanted to run for my face to face game. I got my players involved and they’re game for it. Originally, I wanted to run a full on high-powered supers game. Force blasts, people changing […]
Continue readingBoil and Bubble: Magical Ability Defaults from Skill
Sometimes I have entire rules or systems download themselves into my head. This usually happens while I’m asleep or getting there. This came to me last night after I was trying to figure out how to make Thuamatology: Sorcery-style magic have a more urban fantasy/realistic feel. (No, I’m not using Ritual Path Magic – I know, a […]
Continue readingBoil and Bubble: Necromantic Sorcery Spells
Sorcery is quickly becoming one of my favorite magic systems – though it’ll probably never eclipse Ritual Path Magic. This is mostly due to the fact that Sorcery as a new system is the same as the old system. It uses the standard advantages and disadvantages to create a workable, cohesive frame of magic. What’s more, it’s fairly […]
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