Ohhhhh, yeah. It’s that time again. The time for me to scavenge treasures from the past and turn them into Sorcery spells for GURPS. So what’s up first? Well, I asked three random folks what spell they’d like to see for Sorcery and these were the things that popped up (and interested me).
Cureja – Final Fantasy
Keywords: Area (Fixed), Obvious.
Full Cost: 138 points.
Casting Roll: IQ.
Range: Line-Of-Sight.
Duration: Instantaneous.
You instantly heal everyone within 4 yard area that you can see 20 HP. You may selectively choose who is healed and only injuries are cured. Disease, toxins, afflictions, etc. are unaffected.
Statistics: Healing (Area Effect, 4 yard, +100%; Injuries Only, -20%; Increased Range, LOS, +40%; Nuisance Effect, Cannot spend FP to increase effect, -10%; Ranged, +40%; Reduced Fatigue Cost 10, +200%; Selective Area, +20%; Sorcery, -15%; Variable, Area, +5%) [14/die].
Keywords: Area (Special), Obvious.
Full Cost: 73 points/level.
Casting Roll: IQ.
Range: 100 yards.
Duration: 10 seconds
This conjures a tear in gravity that damages everyone in the a specific area. Consult the table to determine the effects:
Area Effect
1-yard 1d crushing damage per level which erodes DR like a corrosion attack (p. B00) and the below effects.
2-yards -1 to all Vision rolls per level and any ability that relies on vision and the below effects.
4-yards Target must make roll vs. your level of this spell x 5 or be pulled forward. The maximum weight you can affect at level 1 is 5 lbs. and it moves at a rate of 5 yards/second. You can affect higher weights, but it’s slower: 10 lbs at 4 yards/second; 15 lbs. at 3 yards/second; 30 lbs. at 2 yards/second, and 50 lbs. at 1 yard/second. Higher levels increase the ST of this effect adding 5 a level. Use the chart on p. B17 to determine your maximum weight and the rate that it travels.
Additionally, you may choose to vary both the damage, Vision penalties, and TK effect if you wish.
Kabuff – Dragon Quest
Keywords: Area (Fixed), Buffing, Obvious.
Full Cost: 64 points.
Casting Roll: IQ.
Range: 100 yards.
Duration: 3 minutes
Everyone within a 4 yard area gains a +1 to Active Defenses, +1 to HT rolls to survive death or KO, and DR 4 with the Force Field enhancement (p. B00).