GURPS101: More Ultra-Tech Cybernetics

A couple of new cybernetic implants for GURPS Ultra-Tech. DRone Operation imPlant (TL9) Prerequisites: Wireless Neural Interface Implant. The “dropper implant” (dropper is slang for “drone operator”), allows a cyborg to wirelessly control drones with his mind alone. This functions identically to Possession (p. B77) with Telecontrol, but only works on robots with the drone […]

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GURPS101: Cybernetic Distortion

  I got to thinking about cyberpsychosis and cyberpunk (since that’s popular again). Here is what I thought of. New Rule: Cybernetic Distortion All implanted cybernetics have a chance to cause issues in the form of nerve damage, overstimulation, and other neurological issues. This is Cybernetic Distortion. A disadvantage-like mechanic that balances the fact that […]

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The Hurt Locker: Tangler Pistol

So recently someone posted about the “goo guns” from the Incredibles on the forums. Since that is one of my favorite superhero flicks of all time I decided to poke at the idea of building a “goo gun” using metatronic generators. New Binding ModifiersFirst, some new modifiers for Binding (p. B40): Cosmic, Enhanced Layering: This Cosmic […]

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The Hurt Locker: Drones and Unmanned Aerial Vehicles

Just a few decades ago, planes without a pilot were science fiction. Now they are everywhere.  Known as Unmanned Aerial Vehicles (UAVs)  or “drones,” these aircraft can be easily bought in a store or online for a couple hundred dollars (well, the commercial versions, not the actual war machines). Yet they’ve also changed how we fight wars […]

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