So recently someone posted about the “goo guns” from the Incredibles on the forums. Since that is one of my favorite superhero flicks of all time I decided to poke at the idea of building a “goo gun” using metatronic generators.
New Binding Modifiers
First, some new modifiers for Binding (p. B40):
Cosmic, Enhanced Layering: This Cosmic variation comes in multiple levels. The first means that when you hit a target with a Binding to layer it, the ST increase is equal to 1/10 of your Binding level. For +100%, it’s 1/5 your Binding level. For +300% it’s 1/3 your Binding level.
Here’s a grapnel pistol that always seems to be in the superhero’s arsenal.
Tangler Wrist-Mounted Pistol (EGP) (TL8^)
These sleek looking gauntlets (each weigh about 1.5 lbs. and can shoot 30 shots) contain multiple vials of a two-part compound that when compound great a sticky blob of expanding foam. On a hit, your target is pinned (p. B370) and rooted in place. He cannot change facing or select the Move or Change Posture maneuvers, and he gains a -4 to DX. Your target can attempt to break free, but you must win a Quick Contest of ST roll vs. 20 to do so. This takes 1 second. Failure results in 1 FP lost and the victim cannot attempt to break free again for another 10 seconds; on a 17 or 18 the victim becomes helplessly entangled and cannot escape on his own. Victims can only damage the goo with purely mental abilities (which take a -4 penalty) or innate attacks (which hit automatically). The blob has DR 10 and HP 20, at 0 HP it’s destroyed. Others attacking the blob risk hitting the victim on a miss (see Striking Into a Close Combat, p. B392). Anyone touching it risks being bound to the same spot as well! The goo persists for 8 hours before harmless degrading.
GUNS/TL (PISTOL) (DX-4 or other Guns-2)
Weapon
|
Damage
|
Acc
|
Range
|
RoF
|
Shots
|
ST
|
Bulk
|
Rcl
|
Notes
|
TWMP
|
Spec. (see above)
|
3
|
–/100
|
15*
|
60(3i)
|
4
|
-3
|
2
|
[1]
|
[1] This attack has Selective Fire, allowing it to fire as if it had RoF 1-3.
Statistics: Damage Resistance 4 (Partial, Upper Arms, -30%; Superscience, -10%) [12] + Binding 20 (Conventional Firearm, Shots 30, Selective Fire, Slow Reload, +80%; Cosmic, Enhanced DR, +50%; Cosmic, Enhanced Layering, +50%; Engulfing, +60%; Extended Duration, 30,000x, +180%; Only damaged by corrosion or burning attacks, +20%; Reduced Duration, 1/10, -20%; Sticky, +20%; Superscience, -10%) [212]. Notes: This has the “Requires Extra Consumables” modifier (-0.2 CF) which increases the cost of the reloads to $56 per full reload of 60 shots, but has Concealable (+0.2 CF), which gives a +2 to Holdout rolls.