Note: I commented on a forum thread about the Cursed disadvantage a while back and though I’m loathe to do a lot of cross-posting, I think this is one of the times I just swallow that bitter pill and do it. I’ve added a bit to my thoughts from there. “Soooo… you’re that brave bastard […]
Continue readingYearly Archives: 2015
Carpe Blogiem: My Gamemaster’s Kit
+Mook Wilson is one of those lovely people you meet on the Internet and wish to Glob that he lived in your area – or at least visited every once and a while. He’s just a genuinely nice guy. He posted this very cool link of his GM kit on his website. On Facebook someone mentioned […]
Continue readingBoil and Bubble: Magical Styles – Demonology
My last installment of magical styles was almost a year ago. The post did prove popular, but I didn’t get back to this until now. Mostly because I’ve been really busy and this sort of intense article requires a lot of research and precise planning – styles take time to make the right way and […]
Continue readingGamemaster’s Guidepost: The Art of Creating Critters
One thing I love to do is create, adapt, or improvise new monsters, creatures, or critters for my players to combat. When you’re just making something up you don’t really need to do anything but what your imagination dictates. But adapting things from mythology or fiction can be a bit harder. How much DR should […]
Continue readingGamemaster’s Guidepost: Mad as Bones Part II
Last month, one of the Patreon Specials I put out for you, dear patrons, was Mad as Bones, and this month I’m adding to those rules. Celti has been playing with the idea of “mental” fatigue points for a long time (long as I have been acquainted with him), and when he suggested back in […]
Continue readingDesigner’s Notes: It’s a Threat!
It’s not secret that I have hundreds of article-size/small supplements that I’ve written for GURPS since 2005. The running joke on the forums is “Ghostdancer probably has an article for that.” The sad truth of it is that I probably do. I write too damn much – it’s a form of therapy for me. The […]
Continue readingTriple Threat: Cu Sidhe
Cu Sidhe Cu Sidhe (aka “fairy hounds”) are more or less immortal and can be found anywhere that the sidhe are found. They look like normal Irish wolfhounds, but can vastly outperform any normal dog breed. They’re scrappers, coursers, trackers, watchdogs, etc. They are rather bigger overall than normal wolfhounds and truly large specimens can […]
Continue readingDesigner’s Notes: A Familiar Path
This started off life as a outtake from the already monstrous “Alternative Ritual Path Magic” and eventually grew into a article all its own. Not counting the time it took me to write the few chunks I excised from Alternative Ritual Path Magic this one took a surprising amount of time to incubate and write […]
Continue readingGURPS101: Lens for Scholar – The Physick
I like playing support characters whenever I play in a game. Bookworms, healers, “buff” mages, and so on are some of my favorite roles. I’ve always liked GURPS Dungeon Fantasy 4: Sages – both character templates are just so cool to me as a GM and a game designer. While working on my new […]
Continue readingGamemaster’s Guidepost: Safer than Houses
I was talking to a friend of mine recently about the subject of “apotropes” (mythology and superstition is a common theme in our talks) and he told me something I did not know about in either subject. Names themselves can be apotropes to ward off spirits. Seriously, as much as I’ve studied and researched folk magic, […]
Continue reading