GURPS101: Call of the Wild

Wildcard skills are awesome. They just are. They’re a great way to represent cinematic skill mastery or even realistic legit “skill broadness” if you restrict the level to attribute or less. So how could they be better? Well, most of that’s been answered by Sean Punch in GURPS Power-Ups 7: Wildcard Skills – if you don’t […]

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Triple Threat – Gorillaphant

Note: Nymdok dared me to write this up…so I did. Deal with it. Gorillaphant Some madman’s twisted vision, the aptly named “gorillaphant” is part elephant and part gorilla. I think that about says it all. Any Campaign Setting… ST: 30             HP: 30            Speed: 6.00 DX: 12            Will: 12           Move: 7/14 IQ: 7  […]

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Gamemaster’s Guidepost: Delver, Get a Job!

  Dungeon Fantasy very explicitly ignores the rules for jobs. It’s about adventuring after all, not boring day to day life – that’s for villagers. Still, Dungeons and Dragons (especially 2nd edition) had rules for working the forge or weaving baskets when your character wasn’t adventuring. There’s always the crafting rules from Dungeon Fantasy 2, but what if […]

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