Aysella Shinjitai aka Marionette (played by +Ann LS): a telekinetic who can detect Kyberian Energy, and boost or dampen other metahuman powers.
Hobs Ini-Herit aka The Alchemist (played by +Christian Gelacio): a straight-up matter controller with super-strength and devastating good looks.
Roth Reynard aka Red Zone (played by +Troy Loy): a super-genius with flame powers and a fear of heights.
Samuel Donick aka RePlay (played by +Curtis Johnston): A telepath who can do your standard mind-tricks, but is exceptionally good at altering memories.
Jacob C. Wikvaya aka Shaman (played by +Thomas Phelps): A plant, animal, and weather-controller. Also a criminal-mastermind (but not by choice).
Severus U. “Sue” Edgeworth (NPC Ally): Young angry man. “Super-normal” who’s insanely good at hand-to-hand combat, infiltration, and other spy/military skills. What kind of name is Sue? It’s the one he gave himself. Mock it at your own risk.
The Alchemist uses his abilities to control matter to conjure a small fortune over the next two years. Combined with the money that Marionette fronts the team they build a well-hidden base under Shaman’s day-to-day business facade (a greenhouse with “made to order” vegetables, fruits, etc.). The Alchemist uses his abilities to create several underground tunnels and rooms underneath the greenhouse which they call “the Panopticon.” Over the next two years they train together as a team, learn from their earlier mistakes, and are educated (suffering?) under the tutelage of Urich Rosenkrantz in how to fight. They start out small with quick patrols and build their way up through the neighborhoods of Brooklyn (starting in Crown Heights). Rumors filter through the populous of someone helping the cops keep the peace, though not who. Rumors also abound of strange events all over the globe of people being able to do unnatural, impossible things.
Aysella, Hobs, Roth, Jacob, and Samuel
Gerald-Fitz’s Jewelry, 56°F, Overcast
Saturday, March 6th, 2003, 10:00pm
251 Grand St, Brooklyn, NY 11211
While out on a patrol, the PCs come across a a robbery in progress at local jewelry store. The PCs encounter ten thugs exiting the store into a back alley. They’d split up into two groups: Sue and Marionette took them from the front, while the Alchemist, Red Zone, Shaman, and RePlay took them from the back entrance. Since all of Sentry is well-verted in free-running/parkour they run across the rooftops and streets. The battle is quick (this was a five second combat – long by some GURPS standards!). The PCs work well together as a team and using distractions, bindings, and other attacks win handily.
They interrogate the “man in charge.” What they find out is disturbing. The criminals (many of them either first-time offenders on parole or career offenders) are being forced to commit crimes by a dirty cop named Stevie T. Zell. They recover the stolen jewelry and leave the crooks at the jewelry store zip tied together.
Sue tag’s the crime scene with their logo: “We Are Sentry and We Are Watching.”
Realizing they need to get evidence on the cops involved the PCs hatch a plan: the Alchemist creates duplicates of the jewelry with a GPS tracker embedded in the largest pieces. Asking where the thieves were supposed to drop their ill-gotten gains the PCs do it instead. Baiting the trap they wait. Hours go by until eventually someone shows up at the drop point, grabs the bag, and just as quickly leaves. With the GPS the PCs are able to simply follow the signal
Not All That Wander Are Lost
Aysella, Hobs, Roth, and Jacob
Slope & Sons Bodega, 66°F, Clear skies
Sunday, March 7th, 2003, 2:00am
216 5th Ave., Brooklyn, NY 11215
Leapfrogging over rooftops and through side streets the PCs follow the jewels until they’re dropped a a bodega off 5th avenue in Brooklyn. Inside, a uniformed police officer is buying snacks and energy drinks for his long night shift. Stealthfully, and with practice, he picks up the brown paper bag at the front of the door and continues to his squad car where he drives off.
After Action Report/Rules Notes
This one was pretty quick – the combat ate the most time (almost 4 hours!) and there were enough digressions that I kept having to rein folks back in. We also did a bit of world-building insofar as the PC’s identities, costumes, etc. Overall, a good start to the whole “We’re a superhero team.”
One cool thing that did come up was the team’s tagline:
“We Are Sentry.
And We Are Watching.
We Are Everywhere.
And We Will Not Forsake You.”
That’s kind of badass. Chris started on a logo as well, hopefully we’ll see that soonish.