Finding a player for a game you wish to run is hard – finding the right player is even harder. I’ve been pretty lucky for the most part and with my current player pool of 15 or so I’ve been even luckier. That said, I personally have a few criteria that I look for in players:
Storyteller: I love players who like to tell stories. I know that’s most gamers, but I’m talking about the sorts that get wrapped up in the campaign. That ask questions about this or that facet and how their character might fit in. Or that like to provide little snippets of fiction for things that happen outside of the game time.
Patient: Sometimes, games take time to mature. Things may take additional time depending on the genre, the system, and the players composition itself. A good portion of the time a campaign fails is because one or more of the players simply don’t have the patience to let things take their course.
Flexible: A flexible player is a godsend. Sometimes you need to improvise as a GM and having players who can do the same can take a game from “meh” to “awesome.”
“Go-Getter”: A player who is driven and active when it comes to playing their character can really change the dynamic of a game. Go-getter players can help a GM stay on their game and when the GM is feeling down or less than tip-top-shape active players can help blunt that impact.
Dependable: A dependable player is indispensable to me. I’ll take a player who is there every game over one who knows the rules of the game I’m running. Seriously. You can’t run a game if your players aren’t there.
Picking Over the Bones
Notice how I didn’t put system mastery up there? It’s because I don’t really care if a player knows the system as long as they are a good roleplayer. They can learn the game later on with enough play time. Learning how to be a good roleplayer? That’s harder and takes more time.
Stay tuned for the next part.
What do you look for in a player as a GM? Anything specific? Disagree with anything I’ve said here? If so, why?