Gamemaster’s Guidepost: Different Disadvantages

Some game systems don’t have (or need) personified disadvantages/flaws/etc. – GURPS isn’t one of them. Disadvantages play a huge role in determining how a character might react in a given situation or be forced to react if the player isn’t running his character as his disadvantage(s) dictate. That’s the whole point of having them – you get […]

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Gamemaster’s Guidepost: Dungeon Fantasy Boss Battles I

Today I’m going to talk about designing boss battles in Dungeon Fantasy, but to do that let’s chat  about what a boss is. Dungeon Fantasy breaks monsters down into three groups and I usually add two more (those familiar with my article “It’s a Threat!” already know about these additional two types but I’ve added them here for ease […]

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