Over at RPGJutsu my buddy +GodBeastX brings up a great point – a point he brought up while we were doing construction on the new GURPS campaign I plan on running in May. The thought here is this: if you are running a Horror campaign as I plan on doing you kind of have to use Fright […]
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Gamemaster’s Guidepost – Framing Your Preferences, Part III
Wrapping up my posts on framing a campaign, today I talk about putting it all together. Know that you know what your players want for their characters and the campaign itself it’s time for the linchpin: What the GM wants. I see so many campaigns flame out fast because the GM and players were simply […]
Continue readingGamemaster’s Guidepost – Framing Your Preferences, Part II
Continuing my previous post in this three part series. Previously, we talked about framing their preferences as concerns their characters (e.g., how much combat they wanted in the campaign on a per session basis). Basically, how the players expect their characters to react to the campaign world Today I talk about framing the player’s preferences concerning the campaign world. That […]
Continue readingGamemaster’s Guidepost – Framing Your Preferences, Part I
One of the many things I learned running my Aeon supers campaign was how to improve my skills when it came to framing a campaign toward the player’s expectations. I say the players and not the characters because when it gets down to it each player has things they truly enjoy doing within the structure of […]
Continue readingGamemaster’s Guidepost: Shut up and Roll!
Player: “Okay, this is a -4 to my roll because of posture, another -2 for attacking a side hex…”GM: “Shouldn’t I be doing this?”Player: “Oh, I was just helping…okay, and another -4 to range…”GM: “No. Stop. Just roll.”Player: “But…but the modifiers.”GM: “I know the modifiers – you make the rolls.” Even in realistic GURPS games (of […]
Continue readingGamemaster’s Guidepost: What’s Love Got To Do With It?
“Ewan: Love is a many splendored thing, Love lifts us up where we belong, All you need is love!Nicole: Please, don’t start that again.” – Elephant Love Medley, Moulin Rouge (2001) “Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It does not dishonor others, it […]
Continue readingGamemaster’s Guidepost: Dealing With Player Turnover
One of the unavoidable truths of running a campaign for any length of time is player turnover. It happens. People have to live their life and sometimes that means they have to be responsible and say “No more games today/for a while/etc.” I got to thinking about this as it concerns me since I lost […]
Continue readingGamemaster’s Guidepost: Fairy Rings
Guest Post by Anders Starmark Fairy rings are rings of mushrooms that grow outward, leaving a circle of dark green or dead grass behind them. They can appear wherever the terrain is relatively flat and unobstructed – grasslands are ideal. They are a powerful help for magicians, but can cause bad luck for anyone else. […]
Continue readingGamemaster’s Guidepost: The Ecology of Giant Spiders in Dungeon Fantasy, Part II
Guest Post by Anders Starmark A continuation of Ander’s previous post on the ecology of giant spiders. Spider WebsThe spider can cover a hex in webs in one minute. A strand is about 0.4 inches thick, with DR equal to the spider’s ST/3 and HP equal to the spider’s ST. The strands are very sticky, and […]
Continue readingGamemaster’s Guidepost: The Ecology of Giant Spiders in Dungeon Fantasy, Part I
Spiders in the night Creeping round the walls Now you’ll feel him Crawling over you -Ozzy Osborne Guest Post by Anders Starmark Giant spiders are among the most terrifying monsters in the Dungeon Fantasy world. A giant spider is black, with a huge abdomen and eight hairy legs. They have a small head with powerful mandibles […]
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