The best games are a mix of gritty and cinematic elements. The player characters (and major NPCs) are cinematic beings with abilities beyond normal men and women. But the world they are in? That world is realistic. It’s the difference between a hero punching a
mundane in a comic book and they go flying back into or through structures vs. punching through them. So how to get a good mix of the two? The Heroic Index…
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