Today is Patreon Day and the topic selected by my patrons was “Ritual Path Magic and Mass Combat.” So…what do I have to say about that. A lot it turns out – I playtested both books rather extensively and got a writing credit for GURPS Thaumatoloyg: Ritual Path Magic. I’m going to make a few […]
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GURPS101 – You Are Going to Hell
In this thread, RyanW asked “What happens in Monster Hunters if you go to Hell and die there?” That is a very interesting question (See what I did there? I pulled a +Douglas Cole, now I have to go drink a shot of whiskey – don’t ask, inside joke. ~_^). What does happen? Well, that […]
Continue readingGURPS101: How Tough Am I? – What HT and FP Mean To My Players
HT is probably one of the most undervalued attributes in GURPS, in my opinion. It is described in the Basic Set (p. 17) as “energy, vitality, stamina, resistance (to poison, disease, radiation, etc.), and basic ‘grit.’” I take that last part as “physical” grit – because grit isn’t just physical (or mental). To get a […]
Continue readingGURPS101: I’m How Smart? – What IQ, Will, and Perception Mean To My Players
Like the previous two installments, this post is all about me (like it always is!), while Peterand Doug talk about GURPS statistics in general, I prefer to dish out my practical experience on the subject. What players in my games tend to take, why they take it, and how often they do. First up, Intelligence. […]
Continue readingGURPS 101: Agility, Speed, and Reaction Time – What DX/Speed/Move Mean To My Players
“How high can I buy my DX/Basic Move/Basic Speed?” is one of the favorite questions of my players. If I had to rate those things among my players it would probably be DX, Basic Speed, and then Basic Move. With Basic Speed being a near tie for DX, as in all things, speed kills. If […]
Continue readingGURPS 101: Mass and Power – What ST/HP Means To My Players
High ST and HP are more or less requiredin any campaign that takes places at TL4 or less, and in some cases, arguments can be made for those that take place at TL5. I don’t often run campaigns below TL6 (or some derivation), so for the most part my players tend to “ignore” high ST […]
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