One of the more interesting things about GURPS is that oaths, pacts, etc. can have a mechanical impact on the character. The easiest one to suss out is such agreements as a disadvantage, but the more salient is using the Pact limitation (p. B00) to reduce the cost of advantages (typically powers or some kind) bought by […]
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GURPS101: The Art of the Wild XXVIII
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: The Art of the Wild XXVII
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: The Art of the Wild XXVI
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: The Art of the Wild XXV
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More ESP Powers for Psionic Powers
GURPS Psionic Powers is one of the best powers frameworks that GURPS fourth edition has yet to offer, seamlessly blending flavor and crunch in a perfect mix. I use it often. Here’s a power from one of my campaigns . . . . . . if you’d like to read more, consider becoming a patron! Note: […]
Continue readingGURPS101: The Art of the Wild XXIV
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: The Art of the Wild XXIII
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: The Art of the Wild XXII
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: The Art of the Wild XXI
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue reading