Guest Post by Scott “Rocketman” Rochat “Where’s Dungeon Master when you need him?”“Forget Dungeon Master, we need a SWAT team!”— Presto and Eric, in “Servant of Evil” from Dungeons & Dragons The crossworld visitor is a common sight in fantasy fiction. Whether it’s Dorothy arriving in Oz, Lucy coming to Narnia, or Thomas Covenant trying […]
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GURPS101: Dungeon Fantasy Sharpshooter Power-Ups
Guest Post by +Hal Batty aka Wavefunction A while back, while constructing some styles, I came up with a few different techniques for crossbow users, so after seeing Merlin’s super cool Sharpshooter template, found here, I had no choice but to write some power-ups for it. Sharpshooter Power-UpsSharpshooter power-ups focus on precision and power. Arm ST (Both […]
Continue readingGURPS101: Dungeon Fantasy Sharpshooters
Guest Post by Merlin Avery (check out his blog here!) The crossbow is quite a deadly weapon that appears in a great many fantasy works. Dungeon Fantasy leaves few templates that incorporate heavy use of the crossbow. The sharpshooter not only makes heavy use of the crossbow, it is the focus of the template. Sharpshooter […]
Continue readingGURPS101: Ethical Axes for Dungeon Fantasy
For some Dungeon Fantasy campaigns it might make sense to keep track of the sorts of acts a delver does (especially those that make use of social traits more than is typical). This is a classic staple of “old school gaming” with holier than thou art clerics and sneaky evil rogues. …if you’d like to […]
Continue readingGURPS101: Illusion-Casting
“Are you ever not going to fall for that?”— Loki, The Avengers (2012) The Illusion advantage (GURPS Powers, p. 94) is probably one of those things that should have been in the Basic Set, but wasn’t. Illusion as Pieces Parts:So what does Illusion do and how does it do it? This requires a Concentrate maneuver to […]
Continue readingGURPS101: Injury Resistance
In GURPS there are three forms of damage: basic damage, penetrating damage, and injury. Basic damage is the amount rolled on the dice for the attack, penetrating damage is the amount after applying Damage Resistance and other protections (e.g., Injury Tolerance), and injury is the total amount of hit points you suffered from that attack. […]
Continue readingGURPS101: Powers Negation and Mimicry
My small circle of Aeon players (well, it’s not really small anymore – there’s like 20 of them) have been providing lots for me to chew on recently. It has put me in a position where I have to really look at the rules for character traits when trying to create new superpowers. One thing […]
Continue readingGURSP101: Long-Term Fatigue and Extra Effort
I’ve talked about the idea of Long-Term Fatigue before – it’s a damn interesting concept. It lets you do things with Fatigue Points that would otherwise be difficult to do (or at least hard to track) in other ways. So what else could you do with Long-Term Fatigue? An idea that struck me the other […]
Continue readingGURPS101: Dungeon Fantasy Styles – Zodiac Styles
(Note: This was inspired by my work, but not written by me. The author would be +Hal Battywho graciously offered it to me to use however I like. Thank you again, Hal.) “Eastern Adventures” in Pyramid #3/89: Alternate Dungeons II has a box called “Martial-ArtsStyles and Power-Ups” that alludes to the possibility of a simplified […]
Continue readingGURPS101: More Telepathy Powers for Psionic Powers I
GURPS Psionic Powers is one of the better worked examples for a powers-framework in GURPS 4th edition. The only real issue (and it’s the same issue that all worked frameworks have) is that there are just never enough powers… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content […]
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