GURPS101: A Whole New World (of Dungeon Fantasy)

Guest Post by Scott “Rocketman” Rochat “Where’s Dungeon Master when you need him?”“Forget Dungeon Master, we need a SWAT team!”— Presto and Eric, in “Servant of Evil” from Dungeons & Dragons The crossworld visitor is a common sight in fantasy fiction. Whether it’s Dorothy arriving in Oz, Lucy coming to Narnia, or Thomas Covenant trying […]

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GURPS101: Dungeon Fantasy Sharpshooter Power-Ups

Guest Post by +Hal Batty aka Wavefunction A while back, while constructing some styles, I came up with a few different techniques for crossbow users, so after seeing Merlin’s super cool Sharpshooter template, found here, I had no choice but to write some power-ups for it. Sharpshooter Power-UpsSharpshooter power-ups focus on precision and power. Arm ST (Both […]

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GURPS101: Illusion-Casting

“Are you ever not going to fall for that?”— Loki, The Avengers (2012) The Illusion advantage (GURPS Powers, p. 94) is probably one of those things that should have been in the Basic Set, but wasn’t. Illusion as Pieces Parts:So what does Illusion do and how does it do it? This requires a Concentrate maneuver to […]

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GURPS101: Injury Resistance

In GURPS there are three forms of damage: basic damage, penetrating damage, and injury. Basic damage is the amount rolled on the dice for the attack, penetrating damage is the amount after applying Damage Resistance and other protections (e.g., Injury Tolerance), and injury is the total amount of hit points you suffered from that attack. […]

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