GURPS101: Will as HP

Over on the forums, Anders asked: A special type of undead are gastar, who consist entirely of psychic energy. This means that their HP = Will, and each time they get damaged they lose Will as well. And when they reach 0 they are destroyed. The second part is easily covered, but what about them […]

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GURPS101: Call of the Wild

Wildcard skills are awesome. They just are. They’re a great way to represent cinematic skill mastery or even realistic legit “skill broadness” if you restrict the level to attribute or less. So how could they be better? Well, most of that’s been answered by Sean Punch in GURPS Power-Ups 7: Wildcard Skills – if you don’t […]

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GURPS101: Barter and Trade

GURPS Basic Set assumes that characters can go to shops, stores, or whatever and exchange currency for whatever item they are seeking. This is built in deep to the system and several advantages (Wealth, Status, Independent Income, etc.) rely on it. Now, this does work for most campaigns, but what about post-apocalyptic campaigns where the […]

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