July 3rd 2000, Monday 10:30 pm 5200 S Blackstone Ave, Chicago, IL Intercepting a distress call from the Chicago Fire Department about “living fire” the Dead Men make off towards the Blackwood Apartments in Colt’s truck to help. Arriving surprisingly fast they are greeted by a full structure fire with little “gobs” of flame about […]
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The Night-Dimmed Day – Part III – Game Session 1
July 3rd 2000, Monday 4:00 pm 3518 S. Halsted St., Chicago, IL Jessie sends a small group (about twenty) of the imperial guard, the Atejaja (ah-jah), to protect their Rani (Angelique). He also sends a “small” chest (a six by six by six cube) of Arkaelian weapons and supplies. He even manages to make it […]
Continue readingThe Night-Dimmed Day – Part II – Game Session 7
July 3rd 2000, Monday 2:10 pm Undisclosed Island in Michigan Lake It takes the eggheads another couple of hours to finish the necessary mathematical equations to get the XDG to spit out the final location of the last crystal shard. Once that’s done the Dead Men make their way back to the R&D floor, gear […]
Continue readingThe Night-Dimmed Day – Part II – Game Session 6
July 3rd 2000, Monday2:00 amUndisclosed Island in Michigan Lake Despite the increasing difficulty of the mathematics involved to plot a course using the XDG, and the PCs involvement with solving them, the next gateway opens a mere four hours later. Once open they can see that it leads to a swampy, desolate place that both […]
Continue readingThe Night-Dimmed Day – Part II – Game Session 5
July 3rd 2000, Monday6:00 pmUndisclosed Island in Michigan Lake The PCs get to rest for a couple of hours while the scientists work out the next series of equations, but once they’re finished they get marshaled back up to the Saucer (the main room of the XDG) to find the next piece of the skull. […]
Continue readingThe Night-Dimmed Day – Part II – Game Session 4
(The following is the subjective date – to the players it appears to have stopped) July 3rd 2000, Monday 1:35 pm (The following is the chronological date) November 6th 1614, Sunday 5:00 pm Unnamed Village at Akumagajikko Mountain Pass, Ishikari Mountains, Japan The PCs, along with General Yuki-me, eventually come up with a plan to […]
Continue readingThe Night-Dimmed Day – Part II – Game Session 3
(The following is the subjective date – to the players it appears to have stopped) July 3rd 2000, Monday 1:35 pm (The following is the chronological date) August 14th 1614, Sunday 12:00 pm Unnamed Village at Akumagajikko1 Mountain Pass, Ishikari Mountains, Japan Within the first few days of getting stranded in the past Angelique tells […]
Continue readingThe Night-Dimmed Day – Part II – Game Session 2
July 3rd 2000, Monday 1:35 pm Undisclosed Island in Michigan Lake After a few hours of rest the PCs (along with the SEAL team) begin repacking their equipment, replacing broken pieces and reloading ammo. Angelique ends up assembling the two pieces of the crystal skull and helping the technicians adjust the machine. After mere moments […]
Continue readingThe Night-Dimmed Day – Part II – Game Session 1
July 3rd 2000, Monday 10:00 am Undisclosed Island in Michigan Lake After a good night’s rest the PC’s reassemble in the mess hall. Jonathan, unable to deal with the ‘fifth-rate food’ disappears into the back of the mess and begins to systematically take over the kitchen. The smell of the newly prepared cuisine draws in […]
Continue readingThe Night-Dimmed Day – Part I – Game Session 4
July 2nd 2000, Sunday Gelar Ohanzee & Hachiko Koga (Part I) 9:00 pm Undisclosed Island in Michigan Lake Gelar and Hachiko are both briefed by Commander Islington. [Neither of the players for these characters showed up and were thus moved into the ‘background’ for this game session] Sergei Romanova (Part I) 9:00 pm Undisclosed Island […]
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