Dungeon Fantasy Aersalus – C-Team – Session 16

Dramatis Personae

  • Alabaster Farkis Sagralleir, OId-Blood Human (320 points) (Played by Will): TBA. Tagline: “TBA.”
  • Hópgehnást “Keel-Breaker” Nihtbealumann, Beastly Minotaur Barbarian (367 points) (played by Emily Smirle): TBA. Tagline: “TBA.”
  • Kinnmonaqro “Crow” Rikah, Half-Elf Thief (380 points) (played by Josh Burton): Karemesie wanderer and half-breed. Tagline: “I’m small, but I’ll still cut you and you bleed just fine”
  • Kulvar Rholdun Uldar, Old-Blood Human Scholar/Artificer (Alchemist)/Wizard (0 points) (played by Travis Ellis): TBA. Tagline: “TBA.”
  • Rashi Talonfurr, Human Cleric of Fire (409 points) (played by Christopher D.): TBA. Tagline: “TBA”
  • Worrel, Dire Fire Badger (423 points) (NPC): Surprisingly calm for a badger. Likes to be Fast Fired. Fiercely loyal to Rashi. Tagline: “Use the magic on me!”

Previously . . .

The team had sat down and analyzed everything, healing up when black mist comes into the room, forming shapes. Redmane draws his sword instead of halberd while Worrell casts Fast Fire on himself. Alabaster aims at one of the sets of eyes while Rashi identifies them as Wraiths, insubstantial and will drain health if they touch them. There’s not much that anyone can do with them. Trying to defend themselves and experimentally attack, with Alabaster wild talenting a spell and looking for something to do. Rashi steps forwards and smacks one in the face before parrying another setting both on fire. Worrell can’t actually do much other than bite at thin air while Alabaster finishes casting Affects Spirits on Keel-Breaker.

The Catacombs of Deadstone Keep

Alabaster, Crow, Keel-Breaker, and Rashi
Zhven (Tenth Month), 12th, 986 F.R., 1st Hour of the Sun (7:00 am)
Redstone Keep, Northern Veneficia, Sicatra 

Now he can actually do something, slashing into a wraith, royally messing it up. Rashi misses with one attack and steps back. A Wraith moves to attack Alabaster, failing his dodge, Rashi casts a Command spell forcing them back while the rest to defend against the wraiths. Keel-Breaker drops one of the wraiths while Alabaster casts Affects Spirits on Crow who immediately moves to stab the hell out of one of the wraiths, killing it. Rashi, having Worrell cast fast fire on him, smacks another wraith, this time dealing maximum crushing damage of 11 with his staff, 16 points of burning damage with his Holy Fire follow-up, and 2 points of cyclical burning damage. Still not down, two try to attack Worrell but he dodges their blows and moves behind Rashi.

Keel-Breaker takes down his second while Alabaster throws a Magical Bolt into the wraith that just dissipates harmlessly upon contact leaving Crow to move up and stab their target, not killing it but still blinding it. Rashi whacks it again, dealing more damage with Keel-Breaker dealing the last blow, causing the Wraith to fall over with a 17 on its dodge and then takes 18 cutting damage killing it. Using the last of the Affects Insubstantial spell, Keel-Breaker manages to shove their bits into some jars with a roll of 5 on Professional Skill (Dungeon Butcher) after lucking it.

They barricade themselves into the room and rest up to get their FP back after casting spells, nothing comes after them for another hour.

They decide to continue on, moving out of the room and towards the west through a narrow hallway. Crow, scouting ahead, barely manages to dodge out of the way of a scyther trap and an inspection reveals that there are several of them inside and are hard to disable at DX-5, which Crow manages to make several rolls of 11-12 to get them disarmed before heading towards a crackling sound to the south. It’s full of magical runes, and a roll of Luck later she’s able to disarm them by pressing the sequence of elements in order.


Moving further south, Crow doesn’t see anything ahead, but can hear water. With the team following them slightly, they move ahead. Crow finding a fountain. Throwing a piece of rubble into the fountain causes them to assemble and ask a riddle.

What separates its head in the morning but regains it at night?

The answer is a pillow. With sighs from the GM, they are allowed to approach the pool. They’re allowed to play hokey pokey with the fountain, put something in and take it back or take from the water of the fountain. They’d gain enchantments or enhance their items. Alabaster repairs the blade of Atherius, Crow dips her Feather into the water, Keel-Breaker dips his boat anchor in, Worrell drinks from the water and gains Extra Attack. Rashi is conflicted and finally decides to drink from the fountain, gaining levels in Power Investiture, both for fire and divine favor. Their tethered objects growing stronger, 11 points for Crow’s Feather and 12 points for Keel-Breaker’s Anchor. The statue, now identified as, Kana, a Goddess of Magic, returns to her slumber in the pool as the team now investigates their abilities.

After Action Report (GM)

Not much to report here, the PCs did well against insubstantial opponents and while I had some more stuff planned I had to shut the game down early.

Other Notes

This session was early, but got interrupted half way through due to some personal stuff on my end.

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