The Hurt Locker: Totem Blade

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the fifth and final one: yet another artifact from my Aersalus campaign setting. Totem Blade Power Item: 20 FP Suggested Origins: Magical, Materials, or […]

Continue reading

The Hurt Locker: Potion of Rejuvenation

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the fourth one: yet another artifact from my Aersalus campaign setting. Potion of Rejuvenation Power Item: N/A Suggested Origins: Magic and Materials. Contained within a […]

Continue reading

The Hurt Locker: Lucky Bracelet

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the third one: another artifact from my Aersalus campaign setting. Lucky Bracelet Power Item: 30 FP Suggested Origins: Cosmic, Divine, Magic, or Spirit. This […]

Continue reading

The Hurt Locker: Bloodblade

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the second one: a artifact from my Aersalus campaign setting Bloodblade Power Item: 30 FP Suggested Origins: Magical and Spirit. The Bloodblade was accidently created […]

Continue reading

The Hurt Locker: Spell Container

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the first one: my take on a Dungeons and Dragons ring of spell storing. Spell Container Power Item: 25 FP Suggested Origins: Cosmic, Divine, Druidic, or […]

Continue reading