When I wrote “It’s a Threat!” for Pyramid #3/77: Combat one of the things I had in mind was to have a lengthy box explaining how you can turn the CER of a monster into a way to determine what treasure it might have on it. I talked about it a bit here, but didn’t really get into the “nitty-gritty” of it. First, determine the CER of the encounter normally. Next, multiply the CER by a fixed ratio:
Next, multiply the modified CER value by $5 (or 0.005% of starting wealth if the TL is different). rounded up. Use this value to determine the minimum value of any treasure found. This does not include any equipment they had on them and used against the player characters.
For example, a small horde of goblins have a total CER of 121 and are considered a Fodder-level encounter to the player characters. The GM should make sure the goblins have at least $608 worth of valuable objects: 121 (CER) x 0.5 (Encounter level modifier) x $5. Optionally, instead of determining what was found by GM fiat, use GURPS Dungeon Fantasy 8: Treasure Tables. Record the value of each item rolled until the total sum is equal to (or greater if the last roll is an item of larger value than the remaining sum) the total value determined by the CER of the encounter.
Picking Over the Bones
I really wish I had included something like this in my article (along with a dozen other things), but word count was just too tight. A clever man could even create an old “treasure table” like AD&D had (you know of what I speak. the A, Z, and R-type treasures) based on CER levels. But that would be a bigger project than I’d like to undertake at the moment. How do you determine treasure in your Dungeon Fantasy campaigns? Any rhyme or reason to it or just what feels right?