Ritual Path Magic is arguably one of the most popular magic systems out there. It started as the “on-board” system for GURPS Monster Hunters 1: Champions and gained such popularity that it got its own book, GURPS Thaumatology: Ritual Path Magic. It’s been explored dozens of times over in in Pyramid and has its own book for how to run it in How To Be a GURPS GM: Ritual Path Magic. Yours truly has wrote dozens, perhaps hundreds of blog posts about how to craft spells using it, how to twist and shape it to fit exactly what it needs to be for your campaign and I’ve still barely scratched the surface of possibility that lay within the system’s engine. Today’s post is going to be about how to start a campaign with ritual path magic quickly and efficiently enough that it doesn’t break down through player shenanigans
or GM inexperience. . .
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