Triple Threat: Hellwasp

Hellwasp These monstrous insects can grow upward to two feet long (not including a 6” to 12” stinger!) and are shades of mottled red and gold. It’s iridescent wings bioluminescence at night and is often confused with swamp gas emissions and/or St. Elmo’s fire. Since they prefer dark, humid environments they can often be found […]

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Gamemaster’s Guidepost: Monster Hunters Encounter – Seal and Stone

This quick encounter has a fast set-up and can be dropped into place in any Monster Hunters campaign. The players come across information that an actual Nephilim grave (giants who roamed the earth before the Biblical Flood) has been found. After some quick research they realize that the ancient creature has been bound to its […]

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Gamemaster’s Guidepost: A Novel Approach to GMing, Part III: Here’s the Plan

Guest Post by Scott “Rocketman” Rochat It’s the heart of a hundred novels and screenplays: the team of experts, moving like a well-oiled machine. With wit and muscle, they work their way past every obstacle, thanks to their intricate and well-rehearsed plan. But there’s a reason audiences don’t watch a rehearsal. Put it at the […]

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Gamemaster’s Guidepost: A Novel Approach to GMing, Part II: Do I Feel A Draft?

Guest Post by Scott “Rocketman” Rochat “…I do like to take a story and reorder it, put things in different places. This allows me to see things in a new and sometimes surprising way.” –Carol Windley, Boston Globe interview Revise. Revise. Revise again. Few words are hated more by an author. And few might seem […]

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Gamemaster’s Guidepost: A Novel Approach to GMing, Part 1: The Plot Thickens

Guest Post by Scott “Rocketman” Rochat “You’re a GM, not an author. Don’t railroad!” Sound familiar? Sooner or later, it seems every guide to gamemastering includes that little gem, a reminder that this is a collaborative hobby, where everyone’s imagination counts. Don’t lock the players into a restrictive plot, we’re told, don’t predetermine your ending, […]

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