Triple Threat: Barghest

Barghest Barghests are large horse-sized canines that resembles a cross between a hyena and a wolf with mangy fur and sharp-pointed ears. Barghests are found just in just about any wilderness and hunt in packs, they are especially sensitive to prey with supernatural capabilities whom they find delightfully tasty. They possess animal level intellect but […]

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Triple Threat: Tatou

[The following creature is  from a nightmare I had. Enjoy.] The tatou is a vicious apex predator typically found in swamplands or jungles. Resembling a horrid combination of snapping turtle, salamander, and armadillo the tatou has heavily armored plate-like skin that is resistant to small arms fire and all but immune to most melee weapons. […]

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Triple Threat: Shan’tacs

Shan’tacs are huge, elephantine horse-headed beasts with long sinuous necks and vague bat-like wings. They tend to lair in cold places with lots of caves or darkness (thus accounting for their rime encrusted wings). Shan’tacs and Nightgaunts are natural enemies and always fight if the two find themselves in the same area as the other. […]

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Triple Threat: Guggie

Guggies are huge, hairy giants with a vertically split mouth and long spindly arms like that of an orangutan ending with four hands (two on each arm) instead of the regular two. The gods have banished the Guggies  to the Netherworld for the performance of horrific rituals. Guggies will happily eat any strangers they encounter, […]

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Triple Threat: Wamps

Obscene scavengers haunting dead cities and other abandoned places, wamps have pale, vaguely egg-shaped bodies and nine swaying, web-footed leg/arms. The ‘head’ is eyeless and mouthless, with sharp-edged ears and multiple ‘nose’ organs. It has four eyes, one on each of four different limbs, with four mouths, also on four different limbs. It has a […]

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The Night-Dimmed Day – Part I – Game Session 3

July 2nd 2000, Sunday Angelique Ashur, Alex Hamilton, Gelar Ohanzee, Hachiko Koga, & Sergei Romanova (Part I) 12:00 pm Skokie Highway Mile-marker 30 Still patching people up Angelique, assuming the role of de facto leader, gives everyone twenty minutes before they move out of their current camp at the abandoned rest stop. Having nearly drained […]

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