Pyramid 3.0 Magazine Contributions (Issues #51 to #100)

I published 35 articles with seven cover issues from June 2013 to February 2017. They were as follows: #3/56 Pyramid: Prehistory “The Old Ways,” — a collection of 29 new spells (plus rules and insight) that bring primitive magical flavor to the Ritual Path Magic system found in GURPS Monster Hunters. See here for Designer’s Notes. #3/57 […]

Pyramid 3.0 Magazine Contributions (Issues #1 to #50)

I published nine articles with four cover issues from November 2008 to December 2012. They were as follows: #3/28 Pyramid: Thaumatology II “It’s Pure Chemistry!” — an expansion of the alchemy rules from GURPS Magic. This article includes 10 new elixirs, three new techniques, and a new spell for those who make magical mixtures. GURPS […]

GURPS Design Credits

Steve Jackson Games is one of the oldest role-playing game companies out there. I’m very proud to say that I started my career with them and contributed pretty heavily to their generic RPG, GURPS. Dungeon Fantasy Companion 3 Before the Dungeon Fantasy Roleplaying Game arrived in the hands of eager fans, new material for it appeared in the […]

Designer’s Notes: The Incanter’s Grimoire

We always write the perfect book after the book is published. Seriously. I wish I’d had more space in GURPS Dungeon Fantasy 19: Incantation Magic and the insight to add to the main book then instead of writing this article later. I’m grateful the article was published and some of the questions I’d been asked could be […]

Boil and Bubble

This series is all about magic: alchemy, magical system tweaks, entirely new systems, and so on. Though this doesn’t cover magical items or the like – that’s covered by the Hurt Locker. See the Inaugural Post here. A GM’s Guide to Ritual Path Magic Spell Creation AEON Sorcery Spells I (Patreon Special!) (FREE SPECIAL!) AEON Sorcery […]

Gamemaster’s Guideposts

I’ve been playing role-playing games for a long time (I gamed for the first time with my brother when I was seven) and I’ve been running games for almost as long (I ran my first game when I was 11). I made a lot of mistakes in the beginning, mistakes I’d like to prevent newbie […]