Boil and Bubble: Sorcerous Hexes

Behind Ritual Path magic, Sorcery (from Pyramid #3/63: Infinite Worlds II) is probably my second favorite magical system out there. It seamlessly blends two things that I like about GURPS: flexibility and power builds. There have been many powers-based approaches to magic using modular abilities before – but I think PK nailed it perfectly with his […]

Boil and Bubble: Spell Kits for Casters – the Defender

In a previous post, I talked about various “wizardly” archetypes and how you might create them using RPM. I’ve already done this for the Gatemaker and the Necromancer, but what’s next? Well, I’ve been watching a lot of Agents of S.H.E.L.D. and shields defend…so hey! Defender. That’s the ticket. I described the Defender archetype as… “The […]

Boil and Bubble: Personal Greater and Lesser Effects

One of the more interesting mechanics of Ritual Path Magic is the “Lesser vs. Greater” effect. Basically, if it’s a “realistic” magical effect then it’s probably a Lesser effect – otherwise it’s a Greater effect. Now, what is and isn’t a Greater effect depends on the campaign…but what if it were dependent on the caster, […]

Designer’s Notes: The Old Ways

Writing The Old WaysThe Old Ways was perhaps one of my favorite articles to date. I’d been writing pretty steadily at that point, but I previously had a gap where I didn’t submit anything or had written anything noteworthy. The last issue I appeared in had been Pyramid #3/49: World Hopping and I’d gotten my […]