To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the fourth one: yet another artifact from my Aersalus campaign setting. Potion of Rejuvenation Power Item: N/A Suggested Origins: Magic and Materials. Contained within a […]
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The Hurt Locker: Spell Container
To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the first one: my take on a Dungeons and Dragons ring of spell storing. Spell Container Power Item: 25 FP Suggested Origins: Cosmic, Divine, Druidic, or […]
Continue readingCarpe Blogiem: The Dungeon Grappling Kickstarter
So this is a first. I’m going to talk about non–GURPS on my blog for a change. In this case, the various flavors of popular Dungeons and Dragons. (Fair warning – I plan on getting into DnD5e next years so this is likely the first of such posts). The reason I want to talk about this […]
Continue readingCarpe Blogiem: The Final Hours of the Dungeon Fantasy RPG Kickstarter
We’ve done so good, but I wish we could do more. So spread the word. Tell others. Buy games for people. We need to grow the fanbase of GURPS. We’ve needed to do it for a while, but I’m putting out the call now. I’m telling you that if you like GURPS you need to get out […]
Continue readingGamemaster’s Guidepost: Dungeon Fantasising III
Guest Post by (E) a.k.a Euan Hastie So you are new to GURPS and you are planning on running a Dungeon Fantasy game? This tells me two things, first off you will probably make a few mistakes and secondly you want to see what GURPS can do. I know I usually make a few mistakes […]
Continue readingGamemaster’s Guidepost: Dungeon Fantasising IV
Guest Post by Kyle Norton About three years ago, one of the players in my regular GURPS group offered to run a Dungeon Fantasy campaign. He had been working on the setting for more than a decade, and finally felt he had reliable enough players to tromp around in it, so off we went. He […]
Continue readingGamemaster’s Guidepost: Dungeon Fantasising II
Guest Post by Kyle Norton About three years ago, one of the players in my regular GURPS group offered to run a Dungeon Fantasy campaign. He had been working on the setting for more than a decade, and finally felt he had reliable enough players to tromp around in it, so off we went. He […]
Continue readingGamemaster’s Guidepost: What Makes Dungeon Fantasy Special, Part II
Guest Post by +Antoni Ten Monrós Continued from his earlier post, Toni continues talking about what makes Dungeon Fantasy special. GURPS Characters are DiverseGURPS is not constrained by classes or level. Dungeon Fantasy has templates, but the biggest difference between templates and actual classes is that classes give define your character’s abilities, while templates give you suggestions […]
Continue readingGamemaster’s Guidepost: What Makes Dungeon Fantasy Special, Part I
Guest Post by Antoni Ten Monros Steve Jackson Games is running the “Dungeon Fantasy Roleplaying Game, Powered by GURPS” Kickstarter, and one of the questions you often get, is why? Why use GURPS to handle dungeon delving games, when the 800-pound gorilla of the industry, D&D, and it’s (retro)clones have that market niche well covered? What does […]
Continue readingGURPS101: Ethical Axes for Dungeon Fantasy
For some Dungeon Fantasy campaigns it might make sense to keep track of the sorts of acts adelver does (especially those that make use of social traits more than is typical). This is a classicstaple of “old school gaming” with holier than thou art clerics and sneaky evil rogues. …if you’d like to read more, […]
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