The Hurt Locker: Potion of Rejuvenation

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the fourth one: yet another artifact from my Aersalus campaign setting. Potion of Rejuvenation Power Item: N/A Suggested Origins: Magic and Materials. Contained within a […]

Continue reading

The Hurt Locker: Spell Container

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the first one: my take on a Dungeons and Dragons ring of spell storing. Spell Container Power Item: 25 FP Suggested Origins: Cosmic, Divine, Druidic, or […]

Continue reading

Gamemaster’s Guidepost: What Makes Dungeon Fantasy Special, Part II

Guest Post by +Antoni Ten Monrós Continued from his earlier post, Toni continues talking about what makes Dungeon Fantasy special. GURPS Characters are DiverseGURPS is not constrained by classes or level. Dungeon Fantasy has templates, but the biggest difference between templates and actual classes is that classes give define your character’s abilities, while templates give you suggestions […]

Continue reading

Gamemaster’s Guidepost: What Makes Dungeon Fantasy Special, Part I

Guest Post by Antoni Ten Monros Steve Jackson Games is running the “Dungeon Fantasy Roleplaying Game, Powered by GURPS” Kickstarter, and one of the questions you often get, is why? Why use GURPS to handle dungeon delving games, when the 800-pound gorilla of the industry, D&D, and it’s (retro)clones have that market niche well covered? What does […]

Continue reading