Wow. It’s finally out. The original idea for this article goes all he way back to early 2013 when +Antoni Ten Monrós and I were thinking about how we’d do “old school vancian” magic. I suggested RPM and he liked the idea and threw the ball back at me “What if we change the paths completely?” Inner Me: […]
Continue readingTag Archives: Dungeon Fantasy
Designer’s Notes: Deathtraps
My second Dungeon Fantasy Roleplaying Game Pyramid article is out and it’s a bit of a follow-up to my book Dungeon Fantasy Roleplaying Game: Traps. I did my best to keep most of the traps in the book to be somewhat fair. I didn’t even both with the article. It was a roster of deathtraps. That was […]
Continue readingGURPS101: Dungeon Fantasy Favored Professions
GURPS Dungeon Fantasy has a nifty notation for it’s non-human races: “Marginal Professions” and “Favored Professions.” Basically, “this is going to be hard due to your race” or “this is going to be easier due to your race.” Now, if we go old skool races had an impact on your character class – why? Because reasons. Because […]
Continue readingThe Hurt Locker: Doodads and Gewgaws, Part II
The follow-up to a previous post. This post is all about the Doodad perk and a few other odds and ends for gizmos and gizmo-like traits. Foreight, Schmoresight+Pk Levine‘s “Fortunately, I Saw This Coming” from Pyramid #3/53: Action is one of my absolute favorite articles of all time. It’s a bit of brilliance that if there is ever a […]
Continue readingThe Hurt Locker: Doodads and Gewgaws, Part I
No adventurer or hero can carry everything they need. GURPS allows you a extremely broad choice of gear thanks to its many catalogues and tech-books – but what if you really need a bunch of paperclips and you’re not near an office? Or you need to make a repair to an engine and you’ve got no […]
Continue readingTriple Threat: Skull Crab
The skull crab begins life as a tiny crustacean the size grain of rice and resemble large, bulky crabs when fully grown. They inhabit beaches, lakeshores, and other areas where land meets water. Skull crabs are voracious eaters and grow to full size in less than three weeks. Once at full size they look for […]
Continue readingDesigner’s Notes: The Monstrous Monstroum
Being one of those who was in on the Dungeon Fantasy Roleplaying Game was a huge honor – the system itself is rather amazing and Sean Punch did a wonderful job streamlining GURPS into this lean, mean, gaming machine. When I was asked to contribute to Welcome to Dungeon Fantasy I knew what I wanted to do immediately: […]
Continue readingTriple Threat: Collected Posts I
Today’s post is one of my promised Patreon goals – a collection of my posts in a single PDF. It’s only accessible to my Patreon patrons (pledging or not!) who can go here to claim their prize. It is a current collection (as of 12/26/16) monster stat-blocks from the “Any Campaign” section of all Triple […]
Continue readingBoil and Bubble: Incantation Magic – Skulls and Masks
Blog or Treat! Today is GURPSday and I’ve got two new holiday-themed spells for incantors. Skull Bomb Spell Effects: Create Necromancy. Inherent Modifiers: Damage, External Corrosion. Skill Penalty: Path of Necromancy‑8. Casting Time: 10 minutes. This spell turns an ordinary skull into an explosive device. This spell uses the rules for Conditional Spells (Incantation Magic, p. 20). When thrown […]
Continue readingTriple Threat: The Raven Mocker
Note: In honor of the first annual “Blog or Treat!” I present a nasty monster from Native American mythology. Called the ka’lanu ahkyeli’ski (preferably during the day, in sunlight, never indoors, and away from any nearby shadows) the Raven Mocker is a horrific being form Cherokee legend (though it shows up in other tribes occasionally) that […]
Continue reading
