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Tag Archives: Equipment

The Hurt Locker: The Shroud of Turin

Posted on June 20, 2015June 20, 2015 by Christopher R. Rice | No Comments

Even in campaigns that don’t allow methods to resurrect the dead, the very thought of bringing the dead back to life is a compelling hook. Mythology has many places, things, or people that bring back the dead to life, but one of the most interesting is the so-called Shroud of Turin. Supposedly the burial shroud […]

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The Hurt Locker: Metatronic Generators for Monster Hunters

Posted on May 7, 2015May 7, 2015 by Christopher R. Rice | No Comments

GURPS Monster Hunters 5: Applied Xenology is out to day and man it is AWESOME. No, to be fair, I got to see if beforehand so I knew of its awesomeness, but seeing it released is pretty great too. New rules for magic, monsters, and making Monster Hunters totally non-magical if that’s something the GM […]

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The Hurt Locker: The Golden Monk

Posted on April 9, 2015April 9, 2015 by Christopher R. Rice | No Comments

Self-mummification is a real (and kind of squicky) practice. But what could possibly be better fodder for a RPG MacGuffin then a statue of a dead monk covered in gold? The following uses generic terms that could fit into any sort of campaign. DescriptionResembling a man sitting in the lotus position, the Golden Monk is […]

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The Hurt Locker: Deck of Wonders

Posted on February 26, 2015February 26, 2015 by Christopher R. Rice | 5 Comments

I have a long (and troubling) relationship with the “Deck of Many Things” there hasn’t been a single DnD campaign I’ve ran where I haven’t willingly introduced it…or it showed up on its own. Put simply, I have a deck of cards with my other DnD things that I carried for a reason. So today’s […]

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The Hurt Locker: Staff of the Archmagi

Posted on January 12, 2015January 12, 2015 by Christopher R. Rice | 2 Comments

A classic icon of Dungeons and Dragon is the “Staff of the Magi,” a mage’s best friend. Without further-ado – the “Staff of the Archmagi” a Dungeon Fantasy artifact knockoff for today’s Hurt Locker: Staff of the Archmagi Power Item: 50 FP Suggested Origins: Cosmic or Magical (always wizardry). This powerful mage tool is much […]

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The Hurt Locker: Castlevania Battle Cross

Posted on November 11, 2014November 11, 2014 by Christopher R. Rice | No Comments

So Jpomena asked over on the forums what Castlevania’s Battle Cross might look like in GURPS terms. That’s a excellent question and one I decided to run with. Castlevania has a special place in my heart for many reasons and it’s by far one of my favorite video game series and I’ve played most of […]

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The Hurt Locker: Occult Emergency Kits

Posted on October 12, 2014October 12, 2014 by Christopher R. Rice | 9 Comments

So my best friend likes to randomly send me links to imgur (it’s his latest obsession) and sometimes I retweet them or put them on my Facebook account. Most of them are damn funny and he knows me well enough to know what I find amusing. Last night though, he sent me this link to […]

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The Hurt Locker: How to Build a Hand of Glory

Posted on August 31, 2014August 31, 2014 by Christopher R. Rice | 2 Comments

Note: In this post I’ll be reiterating a post I made on the Steve Jackson Games Forums (I’m putting it out there for my subscribers and a wider audience in general). It makes use of the rules for Metatronic Generators. The Hand of Glory is a powerful occult artifact. Made from a dismembered human hand […]

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