GURPS101: Tech-Genius

One of the things I rather like about GURPS is how it’s divided its skills into different tech levels. TL3 Smith is different from TL9 Smith. Is it crazy granular? Yeah, in a way, but it allows one trait to be multiple traits with minimal new rules and description and that is always a win with […]

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The Hurt Locker: Potion of Rejuvenation

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the fourth one: yet another artifact from my Aersalus campaign setting. Potion of Rejuvenation Power Item: N/A Suggested Origins: Magic and Materials. Contained within a […]

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The Hurt Locker: Spell Container

To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the first one: my take on a Dungeons and Dragons ring of spell storing. Spell Container Power Item: 25 FP Suggested Origins: Cosmic, Divine, Druidic, or […]

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