One of the things I rather like about GURPS is how it’s divided its skills into different tech levels. TL3 Smith is different from TL9 Smith. Is it crazy granular? Yeah, in a way, but it allows one trait to be multiple traits with minimal new rules and description and that is always a win with […]
Continue readingTag Archives: Equipment
The Hurt Locker: The Magical Mo of Shennong
The Magical Mo of Shennong Power Pool: 30 FP Origins: Cosmic, Divine, or Magical. A mo is a food grinder that can be found in in ancient China. This particular one (and its copies) is an extremely useful mystical tool that can find a massive amount of people on very little making it useful […]
Continue readingThe Hurt Locker: Arondight
Here’s another item from my campaigns and based on Arthurian myth. It’s typically paired with the Shield of Evaloch Arondight Power Pool: 45 FP Origin: Cosmic and Mystical. “Let see who shall assay to draw me out of my sheath, but if he be more hardier than any other; and who that draweth me, wit […]
Continue readingThe Hurt Locker: The Shield of Evaloch
Here’s a magical item from my Ceteriverse campaign. The Shield of Evaloch Power Pool: 45 FP Origin: Cosmic and Mystical. Also known as the Adventurous Shield, this was given to a Saracen King by Josephus (son Joseph of Arimathea). This all-metal heater shield has a red cross on a white background with a boss of […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Schwarzgerät
For the most part the universe of Ceteri is TL8 (or less in some areas). It’s a contemporary campaign set in the modern world – but that doesn’t mean weird technology doesn’t exist. Schwarzgerät is a word that means “black device” and has come to mean any sort of science or technology that uses variant, unknown, […]
Continue readingThe Hurt Locker: Potion of Rejuvenation
To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the fourth one: yet another artifact from my Aersalus campaign setting. Potion of Rejuvenation Power Item: N/A Suggested Origins: Magic and Materials. Contained within a […]
Continue readingThe Hurt Locker: Spell Container
To help push (and celebrate!) the Dungeon Fantasy Roleplaying Games Magic Items 2 kickstarter I’m going to release 1 new or converted magic item per day until the kickstarter closes. Here is the first one: my take on a Dungeons and Dragons ring of spell storing. Spell Container Power Item: 25 FP Suggested Origins: Cosmic, Divine, Druidic, or […]
Continue readingDesigner’s Notes: GURPS Monster Hunters: Power-Ups 1
Ahhh, where to begin? This was my first solo work. I’d previously written GURPS Dungeon Fantasy 19: Incantation Magic with Antoni Ten Monrós and Dungeon Fantasy Traps with Jason “PK” Levine. Of course, one could say my numerous Pyramid articles were “solo” as well – but there is a difference of length that really makes them […]
Continue readingCarpe Blogiem: GURPS Monster Hunters Power-Ups 1 is Out!
At long last, my new GURPS book is out! Go grab it from w23 and please please rate it, share it on social media, or talk about it on the forums (or Discord)
Continue readingThe Hurt Locker: The Wayfarer’s Friend
I like mucking around with magic systems and today I decided to play with the standard magic system and create a pricey item for Dungeon Fantasy. Behold! The Wayfarer’s Friend. Wayfarer’s Friend Created by the brilliant magician Wylan Dakkar, this well-put together backpack is made of fine leather that has been dyed a purple so dark it’s […]
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