A new ideas for the Blessed advantage: Blessed (Dominion) Varies You have claimed a location as your own. The maximum amount of space you can claim as your own depends on your IQ. Look up your IQ+7 in the Size column of the Size and Speed/Range Table (p. B550), read across to the Linear Measurement […]
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Boil and Bubble: Ritual Path Magic Miscellany V
Like my previous four installments, today’s post are compact little rules to help spice up your Ritual Path Magic game. Better Rules for Working Together in Effect-Shaping Ritual Path Magic Working together for standard energy-gathering Ritual Path Magic is straightforward: all assisting mages roll their skill and pool the energy. In Effect-Shaping RPM it’s simply […]
Continue readingCarpe Blogiem: 2019 – A Year In Review
Here are how things went for me in 2019: The Good (What I did well or that went well) GURPS Realm Management (aka “SNO-51”) was written, revised, and is currently in playtest. The playtest is likely to be extended and as of this writing there have been over 1,000 emails traded back and forth between […]
Continue readingBoil and Bubble: Warding Ritual Path Magic
A few warding spells for protecting a caster’s home and hearth… . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingMelee Academy: More Psionic Martial Arts III
GURPS Psionic Powers offers a way to create psychic characters using a powers framework. GURPS Martial Arts codifies fighting styles in an easy to use block. In Pyramid #3/69: Psionics II I created the first fusion of these two books with “Mind and Body”. Here is another martial arts style that never made it to […]
Continue readingBoil and Bubble: Fire Ritual Path Magic Spells II
A couple of fire-based Ritual Path Magic spells for your caster… . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – December 2019
Authorial Highlights Marl Ankh-3’s first draft is done. I will still do a final once over before submission but I still have about a month of time left so there is plenty of room for that. GURPS Realm Management aka SNO-51 is in playtest. I handpicked about 21 applicants (originally 20, but Peter Dell’Orto wanted in […]
Continue readingBoil and Bubble: Ritual Path Magic Defense Spells
A couple of quick defensive magic spells for GURPSDay. Ground Energy Spell Effects: Lesser Destroy Energy. Inherent Modifiers: Altered Traits, Damage Resistance (Limited, Energy Attacks). Greater Effects: 0 (x1). This spell is usually cast as a charm and gives DR 20 against energy-based attacks as soon as the bearer of the charm is attacked with […]
Continue readingBoil and Bubble: Christmas Ritual Path Magic
It’s the season and I thought it might be fun to create some Ritual Path Magic spells for Santa Claus and his minions. I mean if elves don’t have magic who does? Arose Such a Clatter Spell Effects: Greater Destroy Energy. Inherent Modifiers: Bestows a Bonus, Stealth rolls. Greater Effects Multiplier: 1 (x3). This spell […]
Continue readingBoil and Bubble: Ritual Path Magic Anti-Magic Spells
A few new spells for casters looking to neutralize other casters or defend themselves from hostile magic. Arcane Ruse Spell Effects: Greater Create Magic. Inherent Modifiers: Area of Effect + Bestows a Modifier, Rolls to discern the spells true nature + Meta-Magic, Illusory. Greater Effects: 1 (x3). This spell causes every spellcaster within its area […]
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